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M9 - Modern Warfare 2 Multiplayer Weapon Guide

m9

"Call

of

Duty"

"Modern

Warfare

2"

MW2

Infinity

Ward

Activision

CoD

MW

two

Intervention

Barrett

Resurgence

Stimulus

Map

Pack

DLC

pickle9000

category=handgun

Video Game (Industry)

country=italy

Автор: Ahoy

Загружено: 2010-07-24

Просмотров: 322530

Описание: Facebook:   / ahoyyt  
Twitter:   / xboxahoy  

Like all the hand guns, it's a semi automatic weapon. It's unlocked at level 46.

M9 is the US army designation for the Italian-made Beretta 92F.

It was designed in 1975 and was adopted as the M9 by the US army in 1985, officially entering service in 1990.

The M9 replaced the M1911A1 as their primary sidearm.

It fires the NATO standard pistol cartridge, the 9 by 19 millimetre
Parabellum round.

In-game, the M9 is a fast-switching sidearm with a short effective range. Up close it can be deadly, but it loses effectiveness at distance.

Compared to the USP .45, the M9 has a larger magazine and lower recoil, but is effective out to a shorter range.

I prefer the iron sights on the M9, but in practical terms there's not a massive difference between them.

While the USP has the edge in range the M9 makes up for it through controllability and capacity.

The M9 suits either Stopping Power or Lightweight for your red perk; Stopping Power will give you two-hit kills up close, while Lightweight Pro is useful for the improved manoeuvrability and faster recovery from sprinting.

As a sidearm you're better off designing your class around your primary weapon; As a general rule of thumb I would use the M9 with stopping power, and the Magnum with a different red perk - both configurations giving 2-hit kills up close.

Your blue perk should depend on your primary weapon, but in most cases I prefer sleight of hand for an aggressive role, as it will give you the edge in aim and reload speed.

Marathon is always a great perk for a rush or flanking class, although generally speaking attempting to rush with a pistol is suicide - you'd be much better off using an SMG.

Your third perk is again better decided by your primary weapon and style of play.

When using the Last Stand perk, the M9 is the default pistol if you don't have a pistol secondary.

This does mean if you use M9 akimbo, for instance, you'll get two pistols whilst you're in last stand - which can be to your advantage.

The M9 is a very similar weapon to the USP .45, with a very similar damage profile and effective use.

It handles a little better than the USP .45, with better iron sights and lower recoil.

It's my preferred handgun with Stopping Power, and an able backup. Its only detriment is that it cannot be effectively silenced like the USP can.

The fast draw time will save you time and time again when you're caught needing a reload or when using a weapon only effective at long-range.

The handguns are somewhat underrated but in the right hands they are the perfect complement to nearly any other primary weapon.

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M9 - Modern Warfare 2 Multiplayer Weapon Guide

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