Party Hard - High Crimes
Автор: TheHeroOfLight
Загружено: 2016-11-11
Просмотров: 20739
Описание:
We're back in Party Hard with the release of some additional levels. The goal was to add things to these levels that were not found in the original game, such as killing or doing something specific rather than trying to butcher everyone in the entire level. Sadly, due to technical problems, especially in the 3rd level, I can't really say this went as well as the devs might have hoped.
The first level is our first of two assassination levels. Rather than kill everyone, we're supposed to kill the drug dealer in the top left corner. Normally, we're supposed to kill some people to get enough money to buy pizza to bribe the dogs with. Here, I got really lucky and one of the poisoned guys cause the dealer to come to me, and we get a very quick finish to the level.
The second level is the stealth level where we don't have a weapon to defend ourselves with, but on the other hand, we have far more places to hide than normal, and a few traps placed here and there that can kill an annoying cop. We have to traverse the level something like 3 times to get through in order to get all of the keys and then grab our target.
The third level was pure agony with all of the glitches and bugs I encountered. Random deaths, people not behaving like normally (namely our cop partner), and being seen without line of sight caused me to have to repeat this level too damn many times. Due to the problems, I would recommend keeping the body count to a minimum, but I figured I'd make that one bloody on account of the brief first level. If not for the rampant problems, this probably would have been my favorite level of the DLC.
And the fourth and final level had one technical problem and just the RNG factor that made it tedious. For the first part of the stage, I had the scaffold glitch out because I tried to use it before actually powering it up, and as a result, it wouldn't work at all when the power was active. When I knew not to do this, I was able to get through as you can see here. For the next part of the stage, I opted to poison as many people as possible, which worked in the recording here, but the attempt before it had the most random arrest of the entire DLC. Basically I was hiding in the corner away from the bodies and for no real reason, the cops grabbed me. After that, we have our duel with the crooked cop, which seemed more RNG than anything. If he chooses to keep his distance and destroy the tables on the edge of the area, it's game over. You need more stamina than you actually have to reach him from the middle before he kills you. In the attempt you see here, he actually moved back and forth from ideal positions, allowing me to get through him, but I did have a scenario where he never approached a point where he could be stabbed. This makes him the only boss fight of the entire game, and it might have been better if we could have used smoke bombs or something to mask ourselves, or some kind of tool. The fight is just kind of lackluster at the moment.
As for my overall opinion of the DLC, I can't really say I'm impressed with the offerings here, but it's possible that with the new tools at their disposal, the community will come up with better levels that feature the new mechanics. Storyline-wise, I didn't really try to follow what was happening as we have a new narrator here which makes me wonder if the devs are scrapping the cop being the killer theory or what exactly. Regardless, we get to go on one last darkly heroic rampage, before heading off into the sunrise.
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