No-Hit Vengeance Route (World's first) - Undertale Yellow
Автор: BeetleSword
Загружено: 2024-12-28
Просмотров: 29986
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First documented no-hit run of this route, as far as I'm aware.
(Oh my lord remind me to increase the bitrate next time this looks so weird in some spots)
As stupid as pulling off this challenge is, I'm honestly surprised that some experienced no-hitter hadn't done this challenge before because besides Snowdin (and the Dunes to an extent because of the dunebud XP grind), it's not as much of a drag as you'd expect!
It helps a lot that the boss battles are super fun to learn and practice, and while you do need some luck (with zenith martlet, but also with snowdin enemy encounters funny enough), the fights in this route are not nearly as luck based as some people make them out to be (I'm looking at you, past me...)
Two out of three of the hardest fights - Ceroba and Axis - are 100% consistent, and so is Zenith Martlet's second phase, with the first phase needing a small bit of luck to not roll the wing gust attack, which I had a 50% fail rate on after practicing it for literal hours. Still, the boss fights never got old, and it led to me overpracticing the absolute crap out of Zenith Martlet to the point I managed to do her fight first try on a full run!
That said, practicing fights to be able to no-hit them as consistently as possible is extremely difficult with what the game provides you with. If you want to give no-hitting this whole route a try, you will have to install a practice mod if you want to practice the fights as painlessly as possible (Axis's final attack made me realize that lmao). Being able to start/restart battles instantly, control which attacks the enemy uses next repeatedly and such are ABSOLUTELY ESSENTIAL tools for learning some of the fights efficiently. In my case, I had a separate UTY copy that I modded myself to include what I needed to learn and master the fights fast, but Keucher's practice mod used by speedrunners, despite being focused on speedrunning, should have most of what you need. This final run was done on vanilla UTY just to be safe though, since modding anything can break something that's seemingly completely unrelated.
If you want to use the practice mod I made, it is now publicly available for download:
gamebanana.com/mods/565932
I might make a guide on how to dodge all the enemies and bosses sometime soon, cuz there's some highly specific strats I made use of, but here's a few examples:
Getting to LV 11 pre-Ceroba by going after Dunebuds (which give a LOT of XP) and skipping the super tough phase 2 black hole attack.
Zenith phase 1 feather circle attack: Shooting out the inner feather ring by timing the soul shots. Since both rings have a medium-sized delay between shots but act independently of each other, eliminating most if not all of one of the rings means you can comfortably dash through the feather bursts without having to worry about multiple of them overlapping on each other.
The Snowdin and Dunes segment is pretty boring to watch so feel free to skip to the boss fights if you value your time.
Btw shoutouts to the enter key display I accidentally left highlighted oops LOL
Full version w/ mic audio (some audio post-zenith kill were cut out): • utynhv full
0:00:00 Underground Entrance
0:01:04 Dark Ruins
0:10:12 Dalv
0:11:46 Lower Snowdin
0:28:17 Martlet
0:32:43 Dunes
0:55:41 Ceroba
1:00:36 Steamworks
1:20:46 Axis
1:24:29 Zenith Martlet, Part 1
1:30:15 Zenith Martlet, Part 2
1:34:50 The Underground has gone quiet...
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