Can I Become The Monster Slayer Hero Before The End Of Summer?
Автор: Milkyway Squid
Загружено: 2025-01-31
Просмотров: 18454
Описание:
Stardew Valley has numerous monsters, as well as various eradication goals for defeating a number of them, from 50 pepper rexes (the dinos), to 1000 slimes. How many days can I complete all of the eradication goals, and become the Monster Slayer Hero?
FOOTNOTE 1:
Before recording each day, I often check the mines infested floors and skull cavern infested/prehistoric floors by visiting those areas, then resetting the day. For the mines, I only checked floors 11,21,51,61,91, and 101. Floors 1,31,41,71,81, and 111 can never be infested. In Skull Cavern, it takes longer to check the floors, and so I checked them when I had enough ladders, and also sometimes forgot. Also, if a given floor in Skull Cavern is to be infested or prehistoric, there is a chance it doesn't spawn as such due to being a layout that cannot be infested, like the mummy floors, the spiral, and the small round floor layout, so my method may sometimes miss a monster floor.
FOOTNOTE 1 1/2:
This was too late in video production to put in a footnote graphic, but when I say that floors 95 and 105 are better than floor 81 for farming void spirits, that's because of the elevator making it faster to reset floors for monsters. That is all.
FOOTNOTE 2:
The image of BlaDe's Map Predictor is based on data from the seed "5". The best case scenario for the dangerous mines to be viable is for the nut room to be entered on a Sunday, so that I get two consecutive days to check for a dangerous mines quest. Based on looking at seeds 0 to 9, there is approximately a 30% chance that I wouldn't get either dangerous mines quest with two attempts, and the odds of failure go up to about 60% if I only get one attempt.
FOOTNOTE 3:
Based on information from the Modding:Weather_data page on the wiki, the expected number of thunderstorming days I could experience between Summer 1 and 11 is about 1. However, keep in mind that the crystalarium takes about two days to produce a jade, and those jades can only be sold on Sundays, and lightning rods don't produce batteries until the next day, meaning that the true deadline for a thunderstorm is Summer 4. The odds of a thunderstorm in this interval is only 30%, and so therefore isn't worth going for.
However, at the time, I didn't think the run would end as early as it did, and thus crafted crystariums to play the long game.
Music Used:
01 - Stardew Valley Overture
04 - Settling In
56 - Mines (Crystal Bells)
57 - Mines (A Flicker In The Deep)
58 - Mines (Star Lumpy)
59 - Mines (Icicles)
60 - Mines (Marimba Of Frozen Bone)
61 - Mines (Cloth)
62 - Mines (Visitor To The Unknown)
63 - Mines (The Lava Dwellers)
64 - Mines (Magical Shoes)
65 - Mines (Danger!)
92 - Ginger Island
33 - Calico Desert
94 - Volcano Mines (Molten Jelly)
95 - Volcano Mines (Forgotten World)
100 - Summit Celebration
Additional sources:
Stardew Scroll Generator:
https://www.kdau.com/scrollish/
Images like monster sprites, item sprites, the funny Gil face, and other images were obtained from the Stardew Valley Wiki.
https://stardewvalleywiki.com
BlaDe's Map Predictor:
https://www.nexusmods.com/stardewvall...
This was not used during the run, only for the graphic used on Summer 1 that shows one of the reasons why I did not use the dangerous mines in this run. More info in Footnote 2.
Stardew Checkup:
https://mouseypounds.github.io/starde...
Used to check progress towards eradication goals, instead of waiting until 2PM in-game for the guild to open.
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