Phantasy Star IV - Profound Darkness - low level clear pt. 1
Автор: Sixfortyfive
Загружено: 2008-05-05
Просмотров: 8378
Описание:
Wren lv31: only 1 Posibolt and 1 Burstroc
Chaz lv32: lacks Explode, Nares, Nazan
Rika lv33: lacks Nasar
Rune lv33: lacks Legeon
No 5th character!
This is pretty much the absolute bare minimum level the party can clear this fight without an absurd amount of luck. If Chaz, Rika, or Rune were one level lower, it would be possible for PD's Megid to kill them even if their HP is maxed out and an energy barrier is up. If Wren's level was any lower, there's a high possibility that PD can use Megid before Wren puts up his barrier. (There is still a possibility that both of these things can happen even at this level, as this replay demonstrates.)
PD's first form is fairly simple. It has 3 attacks: Firebreath, Raybreath, and Shadowbreath. Firebreath causes very little damage, but Shadowbreath has a possibility of killing Chaz, Rika, or Rune in one hit. I stick to basic attacks for this form, and I only use the Guard Rod to heal when possible so that I can save Dews for later.
The second form has a strong normal attack as well as Lightshower, Distortion, and Anothergate, which are fairly strong multi-hit attacks. (Lightshower does not damage Wren very much.) I use slightly stronger attacks for this form and Gisar + Guard-Rod to heal. I start using Star Dews when Rika's TP gets low. (She needs to conserve TP for the 3rd form in case she has to cast Saner again.)
The final form has Megid, the strongest attack in the game. It will kill Chaz, Rika, and Rune unless an energy barrier is active and all 3 of them are at or very near max HP. PD also has the incredibly frustrating Cancelling skill, which reduces your party's stats back down to their base levels. If PD uses Cancelling in one turn and then immediately uses Megid on the next turn, there's a high possibility that the fight will end there. This form also has a basic single-hit attack that isn't typically strong enough to KO most of the party members, and it also has the Evil Eye skill, which can put anybody besides Wren to sleep. You must be well-stocked in Dews to survive this phase.
My inventory going into this fight:
Guardian Rod, heals 60+ HP for Chaz, Rika, Rune
Power Shield, increases Chaz and Rika's attack power
15x Star Dew (3 remaining at end)
14x Solar Dew (3 remaining at end)
2x Repair Kit
I have no space for additional items and only 197 meseta leftover. I stupidly sold the Swift Helmet before this fight. Using a Solar Dew fully restores all of the HP for a downed character, but the revived character loses the speed advantage from Saner. The Swift Helmet could be used as an item in battle to regain that speed advantage for a single character, which could save Rika's precious TP. Notice that when I initially get to the last form, I have Chaz heal the party instead of Rune because Rune isn't fast enough to do it before PD attacks. This is undesirable because Chaz's attacks are generally much stronger than Rune's and he shouldn't be wasting turns healing.
Notice that I only stocked 2 Repair Kits. Wren should have enough Recover stock to survive most of the fight. By the time his stock was depleted in this playthrough, he had already used up all of his Barriers.
This took about 10 attempts to complete. The final few turns were extremely tense.
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