How The Witcher 3 Destroyed The PS4
Автор: FrameDrop
Загружено: 2026-02-08
Просмотров: 943
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When The Witcher 3: Wild Hunt launched in 2015, the PlayStation 4 weren’t ready for what CD Projekt Red had built.
Frame drops, long loading times, unstable performance — signs of consoles being pushed beyond their comfort zone. But behind those technical struggles was something far more important: a level of ambition the industry wasn’t prepared for.
In this video, we explore how The Witcher 3 stressed PS4, why it struggled technically, and how its uncompromising design changed the future of open-world RPGs.
From Novigrad’s living streets to side quests with real consequences, this is the story of a game that refused to play it safe — and in doing so, redefined player expectations.
This isn’t just about performance.
It’s about ambition, risk, and legacy.
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