Building 3D Game Engine from Scratch — Vulkan, C++20, and WSL Workflow [ep 02]
Автор: p3nGu1nZz
Загружено: 2025-10-17
Просмотров: 20
Описание:
Watch as we build the Bad Cat: Void Frontier engine from the ground up using Vulkan 1.2+, modern C++20, and a fully WSL-compatible workflow.
We’ll cover:
• Modular renderer architecture
• ECS-based rendering
• Multi-threaded command buffers
• Shader hot-reload
• GPU vendor support (DLSS/FSR/XeSS)
• Future backend prep (DX12, Metal, consoles)
Perfect for devs into clean code, reproducible workflows, and agent-friendly design. Come hang out and build with us! 🐱⚙️
#GameDev #Vulkan #CPlusPlus #WSL #ECS #IndieDev #LiveCoding #BadCatVoidFrontier
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