Magic Potion Blender Geometry Nodes Procedural Asset
Автор: Final Comp
Загружено: 2025-09-25
Просмотров: 380
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Excited to share a new experiment!
I’ve been working on a procedural magic potion asset in geometry nodes with:
Automatic UVs and procedural materials
Multiple controls for form, shape, accessories, and animation
Sliders for liquid animation with options for filling, movement, and bubbling
Subdivision controls for low- and high-poly versions (ready for baking & export for game engines)
I also added a mix shader to toggle between PBR and NPR rendering, since I couldn’t decide which one I wanted.
This project took some time to finish between work and other experiments, but it was really fun to build—and even more fun to explore its possibilities.
The asset can generate multiple potion variations, with UVs and base materials that serve as a solid starting point for more personalized and complex geometries.
I believe this kind of procedural approach can speed up asset creation while still leaving plenty of room for customization. Once I clean up the node setup (and once Blender 5 is released), I plan on making the asset available for anyone who wants to try.
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