Gwent: Bincy's Golden Treasure Deck #2 (vs. Frost; 2-0 first round of full overcommitment).
Автор: DeagleLas
Загружено: 2025-11-23
Просмотров: 13
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Decklist: https://www.playgwent.com/en/decks/gu...
Townsfolk and Treassure Huntress are two cards that are meant to be played toguether. When Tressure Huntress was released, this was exploited memeshly endless times. And if unanswered, it's a pure machine of doing points on it's own. I decided to build a really greedy Golden Nekker version of it. Probably there are better ways, but this made it for me.
R1 is all about thining and playing some bronzes if needed. If you can pull a Townsfolk and a Tressure Huntress and start putting pressure, better. But you can pass R1 if you don't have key cards that can be played (Ciri or Sausage Maker.)
R2 is to play your resilience, if you haven't the turn before. If you have already played Sausage Maker and it survived, try to keep it for the next round. Ideally, you've infused your Sausage Maker with some coin earning from the Huntress. That helps a lot on R3.
R3 is all about playing the combo back again, with Bincy if you have it, or Saul. Ideally, you have at least one of the two. Hvitr and Aleyda is another engine that is cool to protect.
Try to keep your GN for R2 or R1. You only have Candle as an artifact, Bank and a single copy of Eavesdrop as Special. Try to keep those in deck for your GN to pull them. You're a bit cooked if you brick those.
Sausage Maker can get really big if you were able to play it in R1 and infuse it, continue R2 and R3 with the infusions. It puts Townsfolk and the rest to really high cealings.
Control/Damage can be really bad matchup if opponent answers key cards from the start. But if you get a engine or pointslam matchup... enjoy!
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