6 ways to control where particles spawn on a mesh, using PopcornFX
Автор: Julien Bilalte
Загружено: 2021-04-22
Просмотров: 617
Описание:
Shows 6 different techniques you can use when you want to precisely control where your particles spawn when spawning on a mesh.
The last one might not have a lot of real-world applications and is a bit of an abuse of the system, but I thought I'd still show it regardless.
00:00 • Intro & target effect
01:02 • Creating the base rig
03:50 • #1: Discard
08:04 • #2: Vertex-colors
10:51 • #3: Dedicated spawn mesh
11:42 • #4: Spawn density texture
12:58 • #5: Per-vertex spawn
15:31 • #6: Timeline payloads
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