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SNES: Plok: Beach: Sega Genesis/MegaDrive Cover/Remix

Автор: Millecollin

Загружено: 2023-01-13

Просмотров: 4263

Описание: Hohhboy here we go.....

Configuration of the 3rd channel for the special mode "Hihat" noise.
Done in Deflemask as an example:
AMS:1 Algorythm:6 Feeback:6
Op1:
A: D: S: D2: R: MULT: RS: DT: AM: SSG-EG:
31 0 0 0 15 0 0 0 No No
Note: Detune: Vibrato: LFO Control:
D-5 E59D 04F3 1017
Op2:
A: D: S: D2: R: MULT: RS: DT: AM: SSG-EG:
31 0 0 0 15 13 0 -2 Yes No
Note: Detune: Vibrato: LFO Control:
D-5 E59D 04F3 1017
Algorythm Pattern:
┌─┐
-[ 1 ] [ 2 ]┐
[ 3 ]┼─
[ 4 ]┘
The "hihat" is played on Operators 1 & 2 whilst the "Snare" and "Bass Drum" additionally uses Operator 3.

Using these settings and this sound whilst taking a page from the Follin bros' book only the volume on Op2 was modulated and thus giving the "Hihat" effect.

This leaves Operator 4 to be free to be used for the central Sine-wave as well as filling out the center "Bass Pad".

"Stereo Effect":
The "Stereo Effect" was done by hardpanning 2 channels left and right and having them play the same thing whilst modulating the output, giving the illusion of stereo-panning.

The one exception to this was the "Stereo Effect" applied to the Sine-wave that starts at roughly 58 seconds into the song.
This one uses Op4 on Channel3 and one other channel (Channel Number 4) that is hardpanned left at first with zero volume that is then increased to "drag" the sound towards the left whilst Op4 reduces it's own volume.

This is then reversed to cause the Sine-wave to get "dragged" back towards the center.

When the Sine-wave gets centered back after the hardpanned channels volume hits 0 again it flips to being hardpanned right instead and the process repeats itself.

"Stereo-widening":
The "Stereo-widening" on the "Main Bass" was done via having it play on two separate hardpanned channels at the same time and having one of them detuned by roughly 0.16 semi notes.

This causes the sound to get "wider" whilst volume modulation to cause the general "Stereo Effect" to take place.

As for the samples being played the same configuration as in the one by "The Blender Fiddler" was used. Meaning 2 looped samples being played at the same time and having their volumes modulated.

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SNES: Plok: Beach: Sega Genesis/MegaDrive Cover/Remix

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