RnR Podcast Ep. 34 - Breaking the Mold: How Gibson Hazard Changed the 3D-Video Game
Автор: Render and Repeat Podcast
Загружено: 2021-03-19
Просмотров: 4826
Описание:
Boom, this week we're back to discuss inspiring creative work that came out of the Grammy's, what the future of animation and CG video looks like and how 3D experiences will evolve over the next decade, and most importantly of all— the teams behind these projects. We dive into the complexity of creative-projects and all of the unexpected ways they can fall-off-track. The importance of effective people, and relationship management on a creative team, and what leadership looks like. Then we wrap with the work we saw from Gibson Hazard, Jak Bannon and their team that developed the broadcast video and graphics package for the Grammy's. We dive into 3D development, and how they integrated computer-generated footage, with traditional video, and the importance of anchoring the work in strong narrative and editing fundamentals. If you enjoy the content we share, we would love for you to share it with your friends. It's the best way for us to keep providing value, and having these conversations. We hope you enjoy!
Check out Gibson's work here: / gibsonhazard
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