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Helldivers 2 // Illuminate Solo Super Helldive Lvl 10 - All Clear, No Deaths

Автор: Spiked

Загружено: 2024-12-15

Просмотров: 11081

Описание: Solo Super Helldive, Max Difficulty Lvl 10, all objectives (Main + Optional) completed, all bases cleared, no deaths
Modifiers: Tremors, Orbital Fluctuations (Stratagem Cooldown Time +25%), Complex Stratagem Plotting (Call-in Time +50%)
Planet: Calypso
Patch version: 01.002.001

Well, I enjoyed my little break…but it’s good to be back :). Thanks to y’all for staying patient and sticking around while I had myself some fun with other games.

There’s never been a better time for getting back into Helldivers though - been enjoying the hell out of the Illuminates and the new urban maps. Fighting block to block with zombies lining the streets and tripods levelling buildings to get to you is cinematic AF.

In this run I’m trying out some setups against the Illuminates, with the new enemy types and shield mechanics meaning the meta can be quite different from the other 2 fronts.

Does feel like we have a lot more of the Illuminate roster to meet, but for now, having some AP4 to deal with Harvesters and faster kills on Overseers seems sufficient – Anti-Tank is still nice but not at all necessary given how spread apart Harvester spawns are, and with the shield mechanics benefitting high volume of fire weapons over the high damage, low ammo ones. Check out my full build breakdown below!

_________________

Build:

I’m bringing the HMG to deal with Harvesters – you can go for the unarmoured eye, but the exposed sections of the hip seem to be the faster kill. Of all the AP4 options, I had the easiest time with the AMR with its accuracy and long range making the hip kill very straightforward – coop run incoming. The HMG strikes a nice balance tho, still decently fast at the hip kill especially at closer ranges, while having the mag size for mowing down hordes of Voteless in a pinch.

Overseers and the flying variants are the next biggest threats, and are surprisingly tanky, so again the HMG’s burst damage comes in handy here. You’ll have an easier time hitting them with either a recoil reduction or improved handling armour, but this time I was trying out the new armour passive, which is an instant winner – while the description says it only buffs primary ammo and reloads, it seems to buffing all your weapons, support weapons included, which is pretty amazing.

The Illuminate scouts are a little different from the Bots and Terminds – while you have much more time to interrupt the alarm and they’re not attached to every squad, they do take more damage, rewarding accuracy and burst damage, making the Tenderizer the perfect solution here. The Tenderizer’s also great vs the Voteless and for bringing down shields – Assault Rifles in general are much more useful for that combination of accuracy at range and volume of fire.

And if we’re talking volume of fire, nothing beats having an MG Sentry and Gatling Sentry at your fingertips – those city streets make for perfect fatal funnels for mowing down hordes of zombies. Even your supply pods will be getting in on the action with the new booster too! While those are on cooldown, the Guard Dog will be keeping zombies off your backs, headshotting the Voteless with ease and even taking out scouts with ease.

With that much general-purpose firepower, I can bring a Grenade Pistol for blowing up Warp Ships – just overload their shields with automatic fire then fire a grenade in for an easy kill. I brought Thermites as a Harvester killer – 2 are enough – but I ended up never using them. Impacts do the job (4 thrown at the body can bring them down), while being useful for horde clearing as well.

________________

00:00 Intro
00:15 Encampment 1
02:00 Encampment 2
03:50 Cognitive Disruptor
06:40 SEAF SAM Site 1
09:15 SEAF SAM Site 2
12:25 Communication Uplink
15:00 Encampment 3
16:00 Rogue Research Station
17:40 Encampment 4
20:40 Evacuation
26:30 SEAF Artillery
34:20 Extraction
39:00 Mission Stats

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Helldivers 2 // Illuminate Solo Super Helldive Lvl 10 - All Clear, No Deaths

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