How to make fog in WebGL - ProgrammingTIL
Автор: David Parker
Загружено: 2017-03-16
Просмотров: 2780
Описание:
In this episode, I discuss how to draw fog in WebGL.
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Concepts:
Fog factor = (end point - distance from eye point) / (end point - starting point)
Where
starting point less than distance from eye point less than end point
if fog factor == 1, then object is completely shown; if fog factor == 0, object completely hidden
fragment color = surface color * fog factor + fog color * (1-fog factor)
Current Schedule during sabbatical:
Monday / Thursday - WebGL
Resources:
https://github.com/davidwparker/progr...
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