New Rogue Servitor Meta? Ascending by YEAR 20 in Stellaris 4.0
Автор: Aktion
Загружено: 2025-06-24
Просмотров: 20159
Описание:
Hey Commander!! If you want to financially support the channel, here's our Patreon: / theaktion
With every contribution, our Empire grows stronger
Regarding our build for this video:
Our plan is to Nanite Ascend as quickly as possible and later on scale up our tech output combining the most amount of efficiency (in this case through rogue servitors) with our Nanite Research Facilities. If you want to know the true power of this build, check out my tutorial: • Guide on How to Get 170K Tech With Only ON...
Origin:
Remnants - It synergizes perfectly with the Genesis Architects since we start off the game with the Faculty of Archaeostudies, which increases our biologist drones society research by +2. We want to maximize our society tech to finish the Epigenic Triggers as quickly as possible. Also, Remnants enables us to rebuild the ecumonopolis, on top of having a size 22 homeworld (instead of the regular size 18). Not only that, we also have the colonial remains on both of our guaranteed habitable planets, reducing our infrastructure build cost by -25% and thus improving our overall early game power.
Government:
Machine Intelligence - Of course. One thing you should keep in mind is the ruler skill effects, which with every one level we reduce our empire size from pops by -3%, so maximizing our ruler level actually means a lot for this build.
Ethics:
Gestalt Consciousness - Not much to say here.
Civics:
Rogue Servitor - It's the main core of our build. We'll concentrate our bio-trophies on our ecumonopolis to have massive amount of job efficiency and thus improve our tech output. We can acquire these trophies by conquering nearby AI empires or by simply growing them.
Genesis Architects - This is where the fun begins. Whenever we colonize a planet, we'll get 300 presapient pops. On top of that, just by setting foot on a planet we gain an immediate surplus of unity. Later, when we have the Epigenic Triggers tech, we can uplift these presapients and they'll give us even more unity, influence and a nice bonus to our colony. Those pops then become bio trophies, which will improve our overall complex drone efficiency.
Traits:
Adaptive Frames - The best trait for machines, since we'll have the most appropriate trait depending on the job the pop is working.
Mass Produced - We want to maximize the amount of pops we have
Research Assistants - Just a +2% researcher efficiency for free, nothing crazy here.
High Bandwith - Free pick in the beginning of the game, later on we just retrofit our pops to remove it and grab something not that bad.
High Maintenance - The robot upkeep in the beginning of the game is not that bad. Also, since we're nanite ascending, we have a pretty normal pop upkeep. So it's never going to be that bad
Ruler:
Scientist - Spark of Genius - Increases our research speed by +3%. Pretty standard pick.
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X - https://x.com/the_aktion
Discord - @the_aktion
Invite link - / discord
Reddit - / the_aktion
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