Vulkan API Discussion | Synchronization Hell PART 2 | Semaphores | computecloth.cpp | Cuda Education
Автор: Cuda Education
Загружено: 2025-11-07
Просмотров: 25
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We focus on semaphores between the compute and graphics commands. We also talk about semaphores in the swapchain, basically making sure that you don't present a frame that you are actively drawing on OR draw on a frame that you are actively presenting to the screen.
The code is courtesy of Sascha Willems:
https://github.com/SaschaWillems/Vulk...
www.saschawillems.de
Learn computer graphics through the Vulkan API!
If you have a Windows-based machine with a Vulkan-capable GPU, please check out these two tutorials.
Vulkan API Tutorial #1: https://amzn.to/3I0Ep7l
Vulkan API Tutorial #13: https://amzn.to/3PTUHRi
Vulkan API Tutorial Series: https://amzn.to/3CfrUQJ
Simple overview of ray tracing in the Vulkan API using the whiteboard: • VULKAN API DISCUSSION | Ray Tracing 9.0 | ...
Use these free resources to learn more about the vocabulary of computer graphics and ray tracing.
Ray Tracing Gems: https://amzn.to/4lOIXPg
Ray Tracing Gems 2: https://amzn.to/46rJkdK
https://www.realtimerendering.com/ray...
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