Importing a Complete Tree Asset into Unreal Engine – Blueprint & Material Workflow
Автор: Midgard Geographical Society
Загружено: 2026-01-08
Просмотров: 229
Описание:
In this episode, I bring the entire tree asset into Unreal Engine and prepare it for publishing.
I show how to import all meshes, set up materials and textures, and create a Blueprint that allows me to easily combine multiple meshes into a single, flexible asset.
I also discuss important considerations for materials, texture usage, performance, and consistency, making sure the asset is clean, scalable, and ready for distribution. By the end of the video, the tree is fully set up and prepared for release on the FAB store.
About the Series
This video is part of my ongoing forest environment series, where I document the full workflow of creating realistic trees — from photogrammetry and sculpting to final optimized assets for Unreal Engine.
Check out my Free Stuff on FAB: https://www.fab.com/listings/654fa6ff...
Watch the Playlist here: • Starting a big Unreal Engine project (Proj...
Previous Episode: • Creating Utility Textures for Trees – Norm...
Next Episode: Publishing to the FAB store
#UnrealEngine
#GameAssets
#EnvironmentArt
#Blueprints
#GameDev
#3DAssets
#MarketplaceAssets
#FABStore
#CGI
#IndieDev
#UE5
#GameArt
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