Season 10+11 viable Solo 1-60 Shocking Impact 3h Speedleveling – Diablo 4 Sorc
Автор: Zaramos666
Загружено: 2025-06-28
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You can use this Leveling Method every season since it is not tied to a season theme! You'll find S11 Changes in the new Pinned Comment! No Mythics/Uniques/Aspects required!
S11 Updated Planners incl. Leveling and Pushing: https://maxroll.gg/d4/planner/k141v0qj#1
In-depth Mobalytics Guide (S11 Update coming soon): https://mobalytics.gg/diablo-4/profil...
Familiar Shocking Impact - Speed Leveling Build - Solo Sorcerer Speedrun - from Level 1 to 60 with T1 Unlock - complete playthrough
Down below are Timestamps for the Original Speedrun in less than 3 hours (recorded on non-seasonal char for season release 100% fresh start) See pinned comment for Updated Version
00:00 Start VoH Campaign
6:09 From level 7 on
you only need to press Familiar on cooldown. It will stun enemies every 0.5 seconds and thus proc the 150% weapon dmg from Shocking Impact!
If you find the Prismatic Augments (weapon temper for additional Shocking Impact ranks), it will more than double the dmg output! Conjuration Efficiency (Familiar duration) is also good.
22:48 At level 15
respec 4 points from Arc Lash to Fireball and use it in your first Enchantment slot. It provides very good area dmg! Now you only use lightning spells to get the 2x dmg bonus from Elemental Synergies (36% more dmg)
29:25 At level 20
you get your first set of Magic Runes. 3 Ritual: Cem/Yax/Zan and 3 Invoking: Gar/Tal/Lum (always these 6, so I only included these guaranteed ones)
52:39 At level 30
use Spark in your second Enchantment slot to generate more Crackling Energy to reduce your Shock cooldowns faster and keep Convulsion up all the time.
1:22:34 After level 45 (Campaign completed): Deeds
After Campaign completion at lvl 45, do all Deeds Ormus asks you to do:
1. Tenets of Depravity Side Quest +3 Nahantu Dungeons +Kichuk Stronghold
2. Kill a specific mob in the Undercity (first map!)
3. The Tree asks you to do 10 Grim Favors in Nahantu: Get 5 from a Dungeon + 5 from random Whisphers
4. Open 5 Chests and kill the Maiden in Helltide (on Hard)
Back into HT to collect as many Cinders as possible before reaching level 60.
2:46:55 Level 60 completed
2:48:35 Gear, Skill Tree, Paragon Board
Once you're lvl 60, pay attention to the Helltide timer & open as many chests as possible for ilvl 750 gear, and more important: Artificers Stones! You need them for
2:51:12 completing a Pit 10 for the last Deed from Ormus
and switching to Torment 1 to level your Glyphs to lvl 15 (for radius increase) in this order:
Eliminator - Charged - Control - Destruction (max) - Tactician (max) - Elementalist (max)
2:56:30 Glyphs, Paragon Points, Skill Tree
After reaching level 60, gamble for boots with "Attacks reduce Evade cooldown by X" implicit + Movement speed
and get your Evade Teleport Enchant's cooldown as low as possible through:
Enchantment Master legendary Paragon note (-30% CDR),
Evade cooldown reduction temper on boots+amulet (~30%)
and general CDR on gear (helm, amulet, offhand).
If you're lucky & get Flickerstep boots, use them instead, they have a higher Implicit & also reduce your Unstable Currents cooldown everytime you TP on monsters!
This way you should reach the "2 attacks:1 teleport" rotation fairly quickly, so you'll travel faster & generate more Familiars+Lightning Spears via Unstable Currents
After getting Flickerstep, gamble for Raiment of the Infinite chest to pull mobs & get another dmg boost from +Glass Cannon ranks.
Optimize your gear to be able to do Torment 3 ladder bosses and boss tributes to get: Flickerstep (ancestral), Tal Rasha Ring & Hail of Verglas.
With ancestral Flickersteps (2.5s evade reduce/attack) you should be able to play "1 attack:1 teleport" rotation, which allows you to move even faster, generate more Familiars+Lightning Spears via Unstable Currents & have permanent uptime on Unstable Currents!
Now you should be able to do Pit 45+ Speedruns (~2-3min) to upgrade your Glyphs to 46+ (additional bonus & range) and get to Paragon 150+ for 5 boards.
Once you have ancestral items with "stars" on the right affixes, you start masterworking them to 8/12 Try to hit the right affix on your first hit (if your gold allows you to do so). Then you can switch to the multi-element setup with the Enlightenment Passive, increasing your dmg+survivability by a lot, to have a smooth transition to Torment 4.
From now on it is about farming/crafting the Mythic you need to push even further in the Pit: Ring of Starless Skies. With this Mythic you should be able to speedfarm Pit 65+ in ~2m to lvl your glyphs further & get to Paragon 250+
Now you reached the "endgame" and can start grinding your way up to Pit 90+
It needs some practice, but you can finish it before Helltide 3 ends & start running the Pit. I did not use any drop-only temper recipes, nor did I use items from Goblins, as both is rng, so your run might be even smoother next season!
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