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OpenGL engine - 2024 update showreel

cubemap

reflections

realtime

realtimerendering

3d graphics

point shadows

omnidirectional shadow maps

shadow mapping

3d

depthmap

depthcubemap

shadows

realtimeshadows

openglshadows

3dprogramming

3d programming

pbr

bloom

opengl

3dengine

San Miguel

spline

interpolation

camera path

cinematic

proceduralgeneration

proceduralterrain

perlinnoise

Автор: 3D Programming

Загружено: 2025-01-09

Просмотров: 41468

Описание: Antares OpenGL engine (C++|OpenGL)
Just a cumulative video showing most of the features implemented in my custom OpenGL engine.

---------------------------------------
List of the current features provided by the engine:

. normal mapping
. parallax occlusion mapping (with self shadowing) (00:00)
. shadow mapping (directional and omnidirectional) (00:10)
. advanced bloom (via downsampling) (00:20)
. basic inverse kinematics (00:31)
. camera path interpolation (00:41)
. billboards (00:46)
. displacement mapping via tessellation shaders (00:51) (01:26)
. procedural wind (00:57)
. procedural terrain generation (01:05)
. realistic terrain rendering using tessellation shaders (01:05) (01:26) (02:37)
. snow accumulation based on daily sun exposure (01:16)
. PBR (01:28)
. HDR and dynamic exposure (01:38)
. Global Illumination via Voxel Cone Tracing (01:51)
. hydraulic erosion on the GPU (02:11)
. day/night cycle (02:21)
. BOIDS (02:28)
. procedural planets generation (02:29)
. basic translucency effect (02:31)
. basic skeletal animation (02:33)
. instancing (02:34)
. volumetric clouds (02:39)
. planar reflections
. parallax corrected cubemap reflections
. frustum culling


---------------------------------------
Links and details:

Textures from Textures.com, freepbr.com, Polyhaven.com

Music:
The following music was used for this media project:
Music: Colossus by Sascha Ende
Free download: https://filmmusic.io/song/10494-colossus
License (CC BY 4.0): https://filmmusic.io/standard-license


Test scenes:


Scenes from the Morgan McGuire Computer Graphics Archive (https://casual-effects.com/data):
02:01 - breakfast_room
02:35 - living_room
02:35 - fireplace room

01:15 - 01:51 - Sponza Base Scene downloaded from the Intel Graphics Research Sample Library:
{
Sponza 2022 Scene created by Frank Meinl.
Author = {Frank Meinl and Katica Putica and Cristiano Siqueria and Timothy Heath and Justin Prazen and Sebastian Herholz and Bruce Cherniak and Anton Kaplanyan},
Year = {2022},
Note = {https://www.intel.com/content/www/us/...},
Title = {Intel Sample Library}
}

01:43 - "San Miguel 2.0":
This scene was originally modeled by Guillermo M. Leal Llaguno of Evolucien Visual. The 2017 versions were improved by Morgan McGuire, Guedis Cardenas, and Michael Mara at Williams College and Nicholas Hull at NVIDIA with permission from Mr. Llaguno.

02:06 - 02:36 - Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)},
author = Amazon Lumberyard,
year = 2017,
month = July,
note = \small \texttt{http://developer.nvidia.com/orca/amaz...,
url = http://developer.nvidia.com/orca/amaz...

Various furniture models from PolyHaven.com

---------------------------------------

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OpenGL engine - 2024 update showreel

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