Half-Life 25yr developer commentary Ch.9&10: Apprehension & Residue Processing
Автор: Dario Casali
Загружено: 2023-11-09
Просмотров: 11114
Описание: I’ve been designing video games for nearly 30 years. Half-Life was the first game I worked on when I joined Valve in November 1996. To celebrate its 25th birthday, I dug up old diary entries, screenshots, photos, documents and memories from the late 90s when Valve was just a collection of strangers, most of whom had never shipped a video game before. I’ll take you through the game sharing stories of what life was like at Valve back then, and what it was like working on and building Half Life, the game that put Valve on the map.
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