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Ex-Bungie Dev reacts to reprisal of his past work | Destiny 2: The Whisper and Zero Hour

Автор: Fractal Grove

Загружено: 2024-04-19

Просмотров: 38340

Описание: Fractal Grove co-founder and Lead Designer, Vince, worked at Bungie until 2019 and was part of the team that brought legendary Destiny 2 missions to life including "The Whisper" and "Zero Hour".
This video is an edited down version of a livestream where Vince reacted to the Bungie "Into the Light" stream.
Vince shares tons of game design insights into the development process that went into "The Whisper" and "Zero Hour" and also talks about the first appearance of Mithrax in Destiny 2, shows off studio merch, and reminisces about his time working at the studio.

After this, Vince played through "The Whisper" with ‪@MakowskiHalo‬ and shared some more insights and stories behind-the-scenes. You can find that video here:    • THE WHISPER with the Developers who Create...  

Fractal Grove is a creative studio and technology company based in Colorado.
Follow us on Twitch -   / fractalgrove  

00:00 Intro and showing off Merch
00:55 Bungie Stream Start. Vince Backstory
01:07 Bungie Charity Stream Team Wipe Story
01:41 Introducing Couch
01:51 The Whisper origin story
02:56 Vince working with Tom
03:15 Mixthrax and "Enemy of my Enemy" quest story
05:26 Photos with Whisper of the Worm and Outbreak Prime models
05:55 Destiny 2 needed more secrets
06:14 Bring back Black Spindle
06:39 Process and Team Roles
07:05 Whisper Combat Arena layout is mirrored from Black Spindle
08:00 Whisper concept sketch discussion
08:55 Whisper floor geometry is an illusion
09:35 Designing around high player mobility
10:25 Whisper lore discussion - Xol and Sword Logic
11:50 On noticing changes in the reprisal previews
12:15 Whisper was a love letter to the community
12:50 Sticking to your guns on difficulty
13:28 Players in-game wouldn't believe Vince about working on Whisper
13:50 About Io
14:25 Whisper used mostly preexisting assets on a small budget
14:55 Green Room creation
16:18 First Green Room test story
17:45 Players had less mobility when The Whisper was originally created
18:40 Some studio members struggled with the difficulty level
20:20 Cabal again?! The infamous first day RNG
21:30 Sherpa switches??
22:35 Player inputs as a waveform over time
23:10 Parkour!
23:30 Whirlpool room memories
24:00 Zero Hour - TREVOR was a nightmare (to develop)
25:55 Star Was Phantom Menace influences
26:20 Zero Hour - first combat memories
27:15 Designed for a Nightstalker Tether
27:55 Discussing Regrets - things to improve
29:40 TREVOR name origins
31:20 Whisper was always Vince's favorite gun
32:05 Whisper of the Worm was considered too OP internally
33:00 Vince pitched Vex Mythoclast as the reward for Zero Hour
34:40 Working on New Light and "Risk/Reward" mission
36:00 Challenges of working on a Game as a Service
37:09 The Whisper was a "bump" after Curse of Osiris and before Foresaken
37:45 Vince worked on the Saint 14 quest

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Ex-Bungie Dev reacts to reprisal of his past work | Destiny 2: The Whisper and Zero Hour

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