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What Makes a GOOD Random Event System? | CultGame Devlog 11

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Автор: Bucephalus Studios

Загружено: 2025-02-06

Просмотров: 1891

Описание: Many strategy games use random events to allow players to make strategic decisions and inject some flavor into their narratives.These random events are a well-liked mechanic among fans of Europa Universalis IV, Crusader Kings 2, and Stellaris, so I decided that it may be a good idea to add a similar random event mechanic to my indie game, CultGame -- a text-based 4X strategy game where you become a cult leader and go out to convert the world to your religion. This devlog video discusses the design of a random event system, why I believe it to be good, and briefly demonstrates the random events working in the game.


/***** LINKS *****/
WISHLIST CULTGAME ON STEAM: https://store.steampowered.com/app/23...
CULTGAME DISCORD IS NOW LIVE! JOIN HERE:   / discord  
Follow CultGame on itch.io: https://bucephalus.itch.io/cultgame
Send me a tip on Kofi: https://ko-fi.com/bucephalus_studios
All our other links: https://linktr.ee/bucephalus_studios


/***** VIDEO CHAPTERS *****/
0:00 Intro
0:35 Why I Love Random Events
1:48 What I Want to Do
2:17 Random Event Concept
2:30 When Should Random Events Happen?
3:56 How Do We Generate Random Events?
5:23 Demo
9:32 Outro


/***** ATTRIBUTIONS *****/
Video assets used: https://pastebin.com/nQfFwJGi
"Dark Walk", "Dreamlike", "Final Battle of the Dark Wizards"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/b...

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What Makes a GOOD Random Event System? | CultGame Devlog 11

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