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Injustice Gods Among Us- Aquaman Prime Gameplay Elite VII

Автор: The Arkham Destroyer X-Infinity

Загружено: 2018-09-03

Просмотров: 4741

Описание: Aquaman Prime can be unlocked through Challenge Mode. Otherwise, he can be randomly obtained in the Challenge Booster Pack and the new Special Challenge Booster Packs.

Strategy
Aquaman Prime is an interesting character boasting the might of Atlantis. He introduces a new mechanic into the game which can summon an additional fighter to aid you in battle, allowing Aquaman to step out of the fray momentarily. It is useful if you have healing gear to generate back your lost health, as heal on special 2 will be activated as normal. Other gear effects such as basic attack damage, basic attack crit chance, or stun on special 2 will have no effect(s) on either his Atlantean Hero or the opponent, respectively.

Aquaman is largely unused, as his s2 is very inefficient in dealing damage and generally only drags fights on unnecessarily. He essentially lacks a passive.

The stats of the Atlantean Hero in terms of % of Aquaman's stats.

The Atlantean Hero cannot gain any power or use any special attacks, and is immune to Radiation.

The act of summoning the Atlantean Hero will not do any damage by itself and will work in Dead Zone. The Atlantean Hero will be summoned at full health regardless of Aquaman's health.

It is possible to tag out the Atlantean Hero, but he would simply leave the match and you have to re-summon him with two bars of power. Summoning the Atlantean Hero will not trigger Sinestro's passive, however, tagging someone else in - including Aquaman himself - will trigger it.

Knocking out the Atlantean Hero will count as a knock out blow for the passives of Deathstroke/Prime, Deathstroke/Insurgency, Doomsday/Regime, Doomsday/Prime

If Atlantean Hero triggers Batman/Dawn of Justice's Evasion, Batman would vanish but would not return, even if the hero is tagged out. Hitting air this way will not grant any power to Batman or any of the other characters tagged in against him. Batman will only drop down after dodging another special. Using a Super Move will damage him as normal, but despite that Batman will visually drop down after being hit by the super, he will still take no damage from basics and the next special, while he can still attack as normal. LexCorp Set's 3-piece radiation effect will still damage him while he is not on the field.

Prime Aquaman has very poor synergy with his specific gear; stun and damage on special 2 has no effect, and area effect on his special 1 is ineffective as it is a bleed attack and only half of its damage is multiplied.

However, Aquaman has a strong synergy with the Tantu Totem. Upon reaching 2 bars of power, Aquaman can activate his SP2 and summon a Atlantean Hero, and when the Atlantean Hero is KOed, no character will tag-in other than Aquaman himself, who gains 3 full bars of power upon Tag-In, and when also paired with The Ibistick, he can activate “Trident Toss” first before leaving the opponent with an Atlantean Hero - and Aquaman can repeat the whole process indefinitely. On top of that, the Atlantean Hero is immune to Radiaton and Area-Damage (Aquaman only), which is really helpful against one-shot nuke characters such as Bane/Luchador, Batgirl, Ares/Prime and Batman/Batman Ninja which can deal powerful area damage when equipped with the right gears. So Aquaman can defeat opponents just by using Atlantean Hero, although this might take a very long time and wear down the player.

Interactions
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Aquaman. Having a card that "counters" Aquaman does not mean it is always a good choice.

Good With
Cyborg/Teen Titans: Cyborg's passive is great for soaking up hits. Aquaman's Atlantean Hero can be used as a very effective stalling technique while Cyborg recovers as he's tagged out.
Catwoman/Batman Returns: She increases the damage of Aquaman’s bleed on his easy to use SP1.
Tantu Totem: as stated in the Strategy section

Good Against
Killer Frost/Prime: Although Killer Frost's passive is deadly, Atlantean Hero can buy time for your teammates to gain power while he fights. Since the Atlantean doesn't generate power himself, he is immune to dampening effects.
Raven/Prime: His Atlantean Hero can take the effects of Raven's Demonic Rage passive for him, thus halving her insane damage potential.
Lobo/Bounty Hunter, Hawkgirl/Prime: Atlantean Hero can be used even when Aquaman is snared by their passives.
One-shot nuke characters such as Bane/Luchador, Batgirl, Ares/Prime and Batman/Batman Ninja which can deal powerful area damage when equipped with the right gears, provided that Aquaman/Prime uses the strategy as stated in the Good With section

Abilities
Armies of Atlantis: Aquaman can summon a soldier of Atlantis by using Atlantean Hero

Gold

950/1,050

Promotion Cost 220,000

Challenge Mode, Challenge Booster Pack, Justice League Pack, Special Challenge Booster Packs

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Injustice Gods Among Us- Aquaman Prime Gameplay Elite VII

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