Smash Ultimate Sheik Guide - Kill Confirms
Автор: NevReign
Загружено: 2019-07-17
Просмотров: 35814
Описание:
for the past many months following smash ultimate's release, we've noticed many resources and information about sheik has been scattered, lost, and even incorrect. so we've finally decided to begin to compile information and complementary footage to start to craft a series of videos that provide info that is tested and as accurate as possible. killing has been one of sheik's most difficult tasks, so we thought this would be a good place to start.
Why Fthrow Jump Cancel Bf doesnt work:
It doesnt work on all di since di in kills it. Doesnt work at past 90 and even then, its niche. Doesnt kill. Opponents are able to di away and react, so its not a good 50/50 either since stars have to align. At 90% wolf di out on fthrow has 18 frames of lag while sheiks bf has 17 frames of lag, not considering jump. So 18-20= -2 frames for sheik. By the time bf gets out, he is able to jump over sheik. If they neutral airdodge in reaction to the bf, you get hit by bair and die since youre so close to the blast zone. The landing part of that video is just false. It has more lag than in the pervious game so its not worth.
ALL CONFIRMS, AVERAGE PERCENTS, AND DI COMPATIBILITY CAN BE FOUND HERE: https://imgur.com/f5YISlE
https://docs.google.com/spreadsheets/...
all tested with Arduino with designated inputs.
TIME STAMPS:
0:00 - intro
0:24 - vocab and definitions (for beginners)
2:41- start kill confirms
2:43- confirms off specials
3:20- confirms off tilts
4:37- confirms off aerials
5:14- confirms off throws
5:42- mix-ups
6:08- outro
Follow us at:
Twitch: / nevreignssb
Twitter: / nevreign
Twitter: / portreii
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