Stamina, Sleep and Persistence | Evergreen Devlog #8
Автор: Lock-In Labs
Загружено: 2026-02-15
Просмотров: 26
Описание:
Stamina is properly in. Attacks cost something. Regen has a delay. Hit zero and you stumble instead of spamming through it. Combat has a rhythm now.
Food ties into sleep.
Snacks restore stamina. Meals decide recovery.
Pass out and you wake at zero.
Sleep without eating and you get two health back.
Eat a meal and sleep and you heal to full.
Go more than a day without food and even a good sleep only gives you one.
No sleep = no healing.
Resources now persist through WorldTime. Trees generate their own IDs and no longer reset when you leave a scene. Damaged trees stay damaged. Felled trees return on a new day only.
Forest boundaries are fully tiled and colliding properly. You no longer can wander off into infinity.
as always.
No hype. Just building.
Music:
Late at Night - Sakura Girl soundcloud.com/sakuragirl_official
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: www.audiolibrary.com.co/sakura-girl/late-at-night
Music promoted by Audio Library • Late at Night – Sakura Girl (No Copyright ...
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