Best ORDER Cards for Pre-Rift! | Riftbound Unleashed
Автор: Fenruscloud
Загружено: 2026-04-12
Просмотров: 893
Описание:
Are you ready for Pre-Rift? After watching this video, you will be! The full Unleashed card gallery is now available, so I wanted to give you my rating for every single card in the set with a focus on limited! In this video, I look at the Order (yellow) cards.
00:00 Intro
00:24 Grading System
00:51 Ranking The Cards
Links to all VODs in this series:
Body (orange): • Best BODY Cards for Pre-Rift! | Riftbound ...
Calm (green): • Best CALM Cards for Pre-Rift! | Riftbound ...
Chaos (purple): • Best CHAOS Cards for Pre-Rift! | Riftbound...
Fury (red): • Best FURY Cards for Pre-Rift! | Riftbound ...
Mind (blue): • Best MIND Cards for Pre-Rift! | Riftbound ...
Order (yellow): • Best ORDER Cards for Pre-Rift! | Riftbound...
Legends, Pre-Rift Kits & Signature Spells: • Win Your Pre-Rift! Best Legends & Kit Upgr...
Battlefields: • Best Battlefields for Your Pre-Rift Kit & ...
The Complete Guide to Pre-Rift: • The Complete Guide to Unleashed Pre-Rift! ...
Top 10 best cards: • The BEST CARDS for Unleashed Pre-Rift | Ri...
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What my grades mean:
A – Bomb. These are always your first pick, they completely warp the game in your favor, and they easily pull you into their color(s). You always first pick these. Usually these are Rare or better, but sometimes an Uncommon gets there.
B – Premium removal spells and highly efficient creatures, often worth first picking. Still strong enough to pull you into their colors, but not quite as game or draft warping as A’s are. These are cards you feel good about having in your deck, and you would play several copies of most of them.
C – Filler. These are cards you neither feel good or bad about having in your deck. You play them if you’re in their colors, but they don’t tempt you to go into their color at all. Usually includes reasonably efficient creatures, good combat tricks, and removal spells. These appear at all rarities, but are most frequently Common. (Scurrilous Sentry, Evolution Witness, Molten Gatekeeper)
D – Playable if we have nothing better. We’d prefer not to play them, but sometimes you simply have to. These are often inefficient creatures or overly narrow cards.
F – Unplayable. These are cards that you should never play. The effects are pretty much useless or overly narrow, or were clearly designed for constructed play in mind.
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