Level Design Untold 'Tricks' Techniques of Architecture
Автор: MK | Game Design
Загружено: 2020-10-16
Просмотров: 1664
Описание:
In this three-part miniseries we explore untold techniques and tricks being used in Level Design. We continue the series by looking at three techniques of architecture that are used in level design.
QUESTIONNAIRE:
Form Link: https://forms.gle/DHgL3wMF43Ha7h8m7
SOCIAL MEDIA:
Twitter: / mikeud15
Instagram: / mikeud15
Itch.io: https://mikeud15.itch.io/
My Website: https://mikeud15.wixsite.com/portfolio
RESOURCES:
Tom Pugh's Level Design Tips and Tricks article:
https://www.gamasutra.com/blogs/TomPu...
Christopher W. Tottem article:
https://www.gamasutra.com/blogs/Chris...
Patricia I. Harrell Hoech website:
https://patriciandesign.com/category/...
VIDEO CHAPTERS:
00:00 - Introduction
00:30 - Techniques of Architecture
01:52 - Starting Points
03:48 - Leading Lines
05:12 - Denial and Reward
06:40 - Conclusion
GAMEOGRAPHY: (In order of appearance)
Star Wars Jedi Fallen Order (Respawn Entertainment, 2019)
Spyro Reignited Trilogy (Toys for Bob, 2018)
Resident Evil 3 (Capcom, 2020)
Gears of War 2 (Epic Games, 2008)
Tomb Raider (Crystal Dynamics, 2013)
Journey (Thatgamescompany, 2012)
Assassin's Creed Unity (Ubisoft, 2014)
Dead Space (EA, 2008)
Uncharted 4: A Thief’s End (Naughty Dog, 2016)
The Last of Us (Naughty Dog, 2013)
CREDITS:
Intro Music (Creative Minds) by Bensounds
https://www.bensound.com/royalty-free...
Main Music (Electronic Ambient Loop) by Tyops
https://freesound.org/people/tyops/so...
Thanks for watching!
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