Day 162: How I Made My Unity Scene Look Cinematic | Bloom, Tone Mapping & Post FX 🎬
Автор: Empowering creators to build the future together.
Загружено: 2025-10-27
Просмотров: 1478
Описание:
Spent some time perfecting the mood in my Unity game.
Here’s what I changed:
• Switched tone mapping to ACES for that cinematic feel.
• Increased post-exposure to brighten up darker areas.
• Fine-tuned bloom intensity for glowing effects.
• Adjusted vignette and global volume to pull focus to the player.
It’s crazy how just a few post-processing tweaks can completely transform your scene’s atmosphere. Next, I’ll work on getting my probe movement synced with the timeline for smoother camera motion.
What post-processing tricks have worked for you? Drop your favorite Unity visual effect in the comments 👇
#Unity3D #GameDev #BrandonBuildsGames #IndieDev #UnityLighting #UnityPostProcessing #UnityBloom #UnityCinematic #GameDesign #Devlog
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