V-Ken V-ism Ken Variable Combos VCs - Street Fighter Alpha 3 SFA3 Upper/Max
Автор: SF Alpha Aus
Загружено: 2020-03-16
Просмотров: 6749
Описание:
Ground/Anti-air Juggle
Start:
VC2 (MP+MK), DP+LP
Midscreen Juggle:
s.HP, DP+HP, [s.HK, DP+HP] x n
Corner Juggle:
[s.HP, QCF+HP (miss)] x n
End:
DP+HP
Notes: This needs to be started at point blank range (i.e. opponent is right next to Ken), otherwise the first s.HP will not connect and the combo cannot be continued. Even so, certain characters with small hitboxes (e.g Sakura) cannot be juggled at all. Each DP+HP should also be slightly delayed so that the opponent gets knocked high enough to continue the juggle.
Low Attack into Corner Rave
(if opponent trying to block high)
Start:
VC1 (LP+LK), c.MK
Corner Rave:
[QCF+HP] x n
End:
s.F+HK, DP+HP
Overhead Attack into Corner Rave
(if opponent trying to block low)
Start:
VC1 (LP+LK), s.F+MK
Corner Rave:
[QCF+HP] x n
End:
s.F+HK, DP+HP
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