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Street Fighter 6 - Manon Combo Guide

Автор: rooflemonger

Загружено: 2023-06-05

Просмотров: 77519

Описание: (Combo Notations below)
Here is your Combo Guide for Manon in Street Fighter 6! The Fancy Footwork Grappler has a lot of interesting combo routes, and everything is in service to leveling up her Medal System. Some combos can be a bit tricky as if you wanna get more optimal damage, you need to start with slower moves like say her spin kick, but practice makes perfect. Hope this video helps you out!

COMBO GUIDE AND NOTATIONS

LP = Light Punch
MP = Medium Punch
HP = Heavy Punch
LK = Light Kick
MK = Medium Kick
HK = Heavy Kick

qcf = quarcter circle forward/236
qcb = quarter circle back/214
hcf = half circle forwards/41236
hcb = half circle backwards/63214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cr. = Crouching

789
456
123

ch = Counter Hit
pc = Punish Counter

Rond Point = Big wheel kick dealy, qcf+K
Degage = Double kicks and Low and Overhead, qcb+K
Spin = qcf + P hit grab attack, raise medal level
Spin kick = hit kick out of spin
If I write cutter anywhere, I mean Rond Point, it just reminds me of Genocide Cutter lol


FOREWARD:

Everything about Manon is about leveling up the medal system. Sometimes you will want do wasteful or unoptimal combos simply to get a medal levelup. Its ok, thats not a bad thing to do. Its all worth it when you do the grab that takes almost half their life off!

---------------------------------
BNB COMBOS
---------------------------------

cr. LK, crLP, HK Rond Point
1110 dmg (or more if you wanna use other cutters, HK has best pressure after)

cr. LK, LP, MK Degage
1430 dmg

cr. MP, LK, HK Rond Point
1540 dmg (or more if you wanna use other cutters, HK has best pressure after)

cr. LK, cr. LP, ex Rond point, MK Degage
1950 dmg

cr.LK, cr.LP, drive rush cancel, LP, bHP, MP spin
1860dmg or more depending on medals NOTE: This is when you absolutely need a medal level, expensive otherwise

spin(kick ver), qcb+M
2000

CH LK, qcb+M
1440 dmg NOTE: Solid zero commitment whiff punish option

(Drive impact wallbounce) b+hp, MP spin
damage varies based on medal level
1760dmg or more depending on medal level

(Drive impact wallbounce) dr bHP, HK Rond Point, dr, bHP, HP spin
2117dmg or more depending on medal level

(Drive impact wallbounce) b+HP, EX rond point, qcb+M, lvl 2 super
3560

Poke, drive cancel, cr. MP, b+HP, MP spin
2600 or more dmg depending on medal level

Anti Air EX Rond Point, Lp spin
damage varies based on medal level

Anti Air jump MP, HK Rond Point, qcb+M
2060 dmg

Anti Air jump MP, raw drive rush, bHP, HP spin
2400dmg or more depending on medal level

Anti Air b+MK, delay MK, LP spin
2300 dmg

EX Jaguar, LK, MK rond point
1740 dmg

EX Degage, cr. MP, MK Degage
2120 dmg NOTE: Only possible if they are crouching
---------------------------------
Corner Combos:
---------------------------------

Whatever into EX Rond point, another ex rond point, qcb+M, lvl 2 super
damage varies, but high!


---------------------------------
Punish Counter Combos:
---------------------------------

DI, let them fall DR bHP, HK cutter, DR, crMP, HP spin
2912

DI, ex spinkick, b+HP, HP spin
2750 NOTE: does a bit less damage, but your meter is allowed to Regen during this

DI, Command grab lvl 3 or above does 3k+ damage, way more than normal combos.

HK, MK Degage
2280 dmg

HK, lvl 1 super
3080

b+HP, ex spin kick, b+HP, HP spin
3140 or more dmg depending on medal level

spin kick, Raw Drive Rush cr.mp, hp spin
2490 dmg or more depending on medal level

(anti fireball) spin kick, raw drive rush, MK, ex rond point, MP spin
2656 dmg or more

(anti dp)spin kick, b+HP, lp spin kick, MK Degage
2840 dmg

(anti dp)spin kick, b+HP, lp spin kick, drive rush b+HP, MP spin
3052 dmg or more

(anti dp corner)spin kick, b+HP, lp spin kick, EX rond point, MK degage, lvl 2
4200 dmg

At high medals just do the throw for punish counter, its gonna be better damage than any combo lol

---------------

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