Dying Light 2 | PS5 - Xbox Series S/X - PC | Graphics Comparison & FPS
Автор: ElAnalistaDeBits
Загружено: 2022-02-07
Просмотров: 143187
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PS5:
Resolution Mode: 1800p at 30fps
Performance Mode: 1080p at 60fps
Quality Mode: 1080p at 30fps with Ray-Tracing
27,84Gb
Series X:
Resolution Mode: 1944p at 30fps
Performance Mode: 1080p at 60fps?
Quality Mode: 1080p at 30fps with Ray-Tracing
36,70Gb
Series S:
1080p at 30fps
36,70Gb
The PC version runs with all settings in ultra with DLSS in quality mode for graphical comparison. To measure the framerate, I have used an RTX 3080 and an RTX 3050.
PS5 suffers from a bug that causes black flickering. Something unusual that should not have been overlooked.
Quality mode for PS5 and Series X adds ray-tracing for shadows.
All console versions use SSR reflections. PC is the only platform with Ray-tracing on reflections.
On Xbox Series we can import the saved game from Xbox One. On PS5 we can't do it with PS4.
For loading times on PC, an m.2 nvme ssd has been used.
Console framerate is stable in all modes. In any case, the quality and performance modes have too low resolutions on PS5 and Series X.
Quality and resolution modes add input lag on PS5 and Series X, which makes Performance mode the most recommended.
The FOV is only modifiable on PC.
Personally, I find the implementation of motion blur in this game terrible. Techland should give you the option to disable it.
I think a better optimization job could have been done. This game has not gone through an easy development and unfortunately it shows in the final presentation.
Soon you will have an in-depth comparison focused on PC and its configurations.
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