This Hytale Spell System Is Getting Out of Hand | Arcanum Mod Showcase
Автор: z3nkuro
Загружено: 2026-01-23
Просмотров: 6599
Описание:
Arcanum is a programmable magic system I’m building for Hytale, where spells are constructed as logic graphs and executed deterministically on a server-authoritative ECS runtime.
This video is a work-in-progress foundation showcase, as I get closer to a public release. It’s intended to demonstrate the core systems and direction of the mod.
Inspired by The Irregular at Magic High School and Psi, Arcanum treats magic as computation rather than predefined spell lists:
• Spells are programs
• Nodes define logic, flow, and effects
• Power is gated by cost, hardware, and counterplay — not arbitrary limits
This video shows the current v0.3.0 foundation state, focused on proving the system end-to-end:
✔ Visual spell crafting
✔ Node-based logic graphs
✔ Deterministic ECS spell execution
✔ Entity interaction (force, damage, movement)
✔ High-performance, server-safe design
This is not a content-heavy build yet — it’s the engine that future magic systems and gameplay depth will be built on.
“Magic is not miracles. Magic is engineering.”
🔮 Project: Arcanum
🎮 Game: Hytale
🛠 Status: Work-in-Progress (v0.3.0 foundation)
More updates, domains, and CAD progression coming as development continues.
X: https://x.com/ZensArcanum
#hytale
#hytalegame
#gamemodding
#magicmods
#indiegamedev
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: