Daily Log: Adjusting audio behavior tied to camera movement
Автор: アレクサンドル・バランジェ
Загружено: 2026-01-30
Просмотров: 6
Описание:
After fixing my two Android bugs (the final build is currently under review at Google), I started reworking the audio behavior for my camera.
As you can see in the hierarchy, the Sfxs scene is fully expanded. I have a dedicated scene that centralizes all audio, with custom component event players on each GameObject, as well as preset loading for Synth One.
The sounds are attached to the different game elements via spawning, so everything is centralized in one place and adds no file size at all, since there are no actual audio files.
More detailed explanations about my methods will be coming soon.
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