Magna Earth Super Ultimate Bahamut Solo Full Auto | グラブル スパバハ 土 マグナ フルオート ソロ
Автор: Cajunwildcat
Загружено: 2026-02-18
Просмотров: 562
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It's hilarious to me how much this nerf made SUBHL a pushover.
The 2 most important parts of this working consistently is 1) you get 75% Daedalus Drive on turn 6. This prevents you from seeing any of the phase 1 arcadias. 2) Shalem s3 is active for 10% Sirius Origin. This way she is the only one who dies.
I have tested this on a few runs that got the plain damage omen (Arcadia Eclipse) on turn 12 and they still cleared. Having extra DEF from EMPs or artifacts is really nice for that outcome, as the rest of phase 2 after that becomes a cycle of going down to ~6k HP then healing back to 20k HP before SUBHL attacks.
I tried a few teams that used Eahta instead of Bhaisa but they always felt worse for survivability in phase 2, especially if you got plain damage omen. The main possible benefit of running Eahta instead is that you don't need to line up 75% and turn 6, failing debuff omen is irrelevant because the boss won't get Godsight since you'll get to 50% before turn 12.
Summer Tikoh is probably necessary in magna unless you can align turn 12 with 51% Cocoon, otherwise the Strong Armed from 75% will last into possibly plain damage omen and you won't be able to heal back to max every turn. Alexiel is probably the best (at the very least safest) backline fill for Shalem since she gives you 1 free turn of no damage taken, and 100% DEF on the 2 turns after that. She also gives herself element switch so if Lich s3 doesn't align on the turn after 10% she'll still be able to tank hits from the boss.
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