Elden Ring Modding Tutorial: Standalone Weapon
Автор: WrathfulMantis
Загружено: 2024-08-22
Просмотров: 3183
Описание:
This video is part of a commission and showcases the full process of creating a standalone weapon in Elden Ring.
If there are any questions or criticisms I can be reached via my Discord: WrathfulMantis
I am usually happy to talk if you need help with an Elden Ring mod, have any criticism or comments on my work/videos or if you have a commission :)
In this video I use multiple programs and processes to create the mod, these are all linked/timestamped here:
====Programs====Blender: https://www blender.org/
Blender SMD Plugin: https://developer.valvesoftware.com/w...
UXM Selective Unpacker: https://www.nexusmods.com/eldenring/m...
Mod Engine 2: https://github.com/soulsmods/ModEngin...
WitchyBND: https://github.com/ividyon/WitchyBND
BloodborneModelRipper3: https://mega.nz/file/H4ZAHSxZ#-dC6eZZ...
Nvidea DDS Photoshop Plugin: https://developer.nvidia.com/texture-...
Pear's FLVER Editor: https://github.com/Pear0533/FLVER_Edi...
Vawser's Smithbox: https://github.com/vawser/Smithbox/re...
====Timestamps====
Intro: 00:00
Finding a weapon template 00:40
Preparing our weapon in Blender: 02:45
Exporting the model: 05:56
Setting up our Mod Engine 2 instance/project folder: 6:27
Setting Up Textures: 7:55
Importing Textures and Model into the FLVER: 12:50
First look at the weapon in game: 15:15
Refining the normal texture: 16:30
Refining the model: 23:47
Looking at the model in it's final state: 25:49
Making our model standalone: 26:18
Setting up our Smithbox project: 30:12
Creating the instance of our weapon in weapon params: 31:52
Creating the shop listing for our weapon: 36:25
Showcasing our weapon in Kale's shop: 39:06
Setting up the name, caption and Icon: 41:03
Showcasing the finished weapon: 45:49
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