Chapter 2 – Inside the Agent Brain: UI Gym, Q-Learning Using Tic-Tac-Toe | E-commerce AI Foundations
Автор: Make AI Easy
Загружено: 2026-02-01
Просмотров: 4
Описание:
Whats coming next in A100 GPUs
Chapter 3: Browser agents — Playwright + Python
Chapter 4: E-Commerce purchase ai assistants — GPUs, cost, and reality
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if you are interested chapter 1 link here • Chapter 1–Building basic UI Gym for Reward...
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In Chapter 2 of this series, we go inside the creating UI gym for brain of a Reinforcement Learning agent.
We’re not just playing Tic-Tac-Toe for fun.
This is the same foundational logic used by real-world E-commerce and browser automation agents.
You’ll see how a simple game exposes the core mechanics behind agents that:
Navigate complex UIs
Avoid illegal actions
Learn from delayed rewards
Scale from laptops to A100-class infrastructure
What we break down in this video:
State Space
Why Tic-Tac-Toe has 3⁹ possible states — and why state explosion is the real enemy in UI automation.
The Bellman Equation (Q-Learning)
How rewards propagate backward through time using Gamma (γ) — the same math behind long-horizon decision making in web agents.
Action Masking
How to stop your AI from making stupid, illegal moves — a critical concept for real browser and E-commerce agents.
This is a line-by-line walkthrough:
From self.q_table
To the update rule
To production-grade agent behavior
Whether you’re:
A beginner trying to actually understand RL
Or an advanced engineer preparing for A100-scale UI agents
This chapter builds the mental model you must have before scaling.
#AgenticAI
#ReinforcementLearning
#QLearning
#AIAgents
#UIGym
#EcommerceAI
#Python
#MachineLearning
#AIEngineering
#BrowserAutomation
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