my current ultrakill challenge mod wip 2, same but way more balanced by a lot
Автор: Nixya
Загружено: 2026-02-08
Просмотров: 77
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Okay, rushing this description AGAIN because once again I'm late to go to sleep, and I'd prefer to fix my sleep schedule. (lots of this will be copy pasted from the prev desc)
bluesky: https://bsky.app/profile/nyxpirientit...
mod repo: https://github.com/nyxpirientity/ultr...
Four cheats/challenges are on in this video:
Salty Enemies: buffs enemies with speed radiance as I get more style, and at ULTRAKILL level they become enraged (if they have it)
Radiant all Enemies: does what you'd expect, enemies get a base level of radiance by default.
Self Conscience: new cheat/challenge, simply makes V1 self conscious in that they'll lose energy (dashes cost more) when they're doing less stylishly and if doing stylishly they'll have a little extra!
Demanding Hell: it's the bar that pops up at the top once I reach Anarchic or higher, the bar gets more aggressive and chaotic the more stylishly you play, and goes all the way down to -100%, the further down it is the more burning damage you'll sustain, and if below 0% you'll receive the usual hard damage from heat resistance dropping to 0 or below. Velocity counters it, rocket riding DOES NOT WORK against it (not intentional, just happens to be the case) and when you're less than 35% heat resistance, your shots may actually explode if they're a direct hit on an enemy, depending on your style rank. The higher the style rank, the stronger the explosion can be (it's also scaled by damage). If you're below -10% heat resistance however, getting hit will cause you to also explode, damaging nearby enemies *and you*, effectively increasing how hard things hit. Lots of tweaks and changes to how the bar works, rather than being a simple rising bar that gets counteracted by velocity. It's fairly complex.
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