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NES Longplay [586] Solomon's Key 2

Автор: World of Longplays

Загружено: 2016-05-13

Просмотров: 40716

Описание: http://www.longplays.org

Played by: Reinc

This is a story from long ago, when the powerful wizard Dana was just a beginner. In the sea to the far north, there was a small island made of ice. This island was called "Coolmint Island". On this beautiful little island of ice, there were many Winter Fairies all living in peace. But one day... The wicked wizard Druidle appeared, and let flames loose on Coolmint Island! The flames scattered all over the island, and little by little, they began to melt the ice. The little island was in terrible danger!! The Winter Fairies were determined to do something to save their island, but they were not strong enough to face the flames by themselves. The Queen of the Fairies knew about the danger the Winter Fairies were facing, so she called forth a wizard to fight against the flames let loose by Druidle. The one chosen by the Queen of the Fairies to defend the island was Dana. This was a tremendous surprise to everybody. Dana was still just an apprentice and had very little magic power of his own. But the Queen knew that Dana had intelligence and possessed more courage than anyone else. Then the Queen gave Dana some special magic that could be used to put out the wicked flames.

Solomon's Key 2, known as Fire'n'Ice in North America and as Solomon no Kagi 2: Coolmintou Kyuushutsu Sakusen (Solomon's Key 2: Coolmint Rescue Mission) in Japan, is a puzzle game released by Tecmo in 1993. It is the prequel to Solomon's Key. The goal in each level is to extinguish all flames by pushing or dropping blocks onto them. The player takes control of Dana who can walk and crawl left and right, climb on top of an immovable block to his left or right, provided it is only one block tall and there is nothing on top of it. Dana can also push blocks of ice, which will then slide until they fall or hit a wall. Most importantly, he can create or destroy ice blocks. Ice is created diagonally below Dana in the direction that he is facing, if there is already an ice block there, it will be destroyed. However, ice blocks cannot be created on a spot that is already occupied by a flame, so that the player will often have to find a way to create ice blocks next to or above a flame so that they can be pushed or dropped onto it. If an ice block is created next to another object or wall it will stick to it, meaning it can't be moved and won't fall down. It is therefore also possible to create ice bridges to get over chasms. If an ice block falls on Dana, Dana holds it above himself, but he drops it as soon as he moves away. There are also other elements that are introduced as the player progresses, including pipes (which Dana can travel through) and jars. Dana can walk across normal jars, but once a jar comes in contact with a flame, it begins to burn. Dana cannot walk across the top of burning jars, and any ice that is created in, or enters the square above a burning jar is destroyed. Rocks can also be used to extinguish flames, but they are indestructible and only move one space when pushed, unless they are on an icy surface. There are ten worlds plus five secret worlds that contain ten levels each. The first nine worlds and their levels can be played in any order. The tenth level of a world usually features a special challenge like moving flames or monsters and lava that is slowly rising from the bottom, and is only accessible after beating all nine previous levels in a world.

This game also has a level editor, but only the Japanese version permits saving the levels one creates.

I play through the main story, then play through bonus levels, then show level editor and Continue Story screen. -
Disclaimer: Most videos by World of Longplays use SaveStates!

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NES Longplay [586] Solomon's Key 2

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