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Audio Engineering Society Convention: Winifred Phillips, game music composer

Автор: GameMediaPR

Загружено: 2014-11-13

Просмотров: 1400

Описание: Winifred Phillips, famous for her work as a game music composer and for her MIT Press book, A Composer's Guide to Game Music (purchase on Amazon here: http://amzn.com/0262026643) discusses the techniques of game music composition in this video excerpt from her lecture at the 137th Audio Engineering Society Convention, entitled "Effective Interactive Music Systems: The Nuts and Bolts of Dynamic Musical Content"

The Audio Engineering Society is the only professional society devoted exclusively to audio technology. Founded in the United States in 1948, the AES has grown to become an international organization that unites audio engineers, creative artists, scientists and students worldwide by promoting advances in audio and disseminating new knowledge and research. Currently, over 14,000 members are affiliated with more than 75 AES professional sections and more than 95 AES student sections around the world. Conventions, which include scientific presentations, student activities, workshops, and exhibitions, are held annually both in the US and Europe. Additional conferences and regional summits are held periodically throughout Latin America, Asia, Europe, and North America.

More about Phillips's talk at the 137th Audio Engineering Society Convention in Los Angeles --

Interactive methodologies have profoundly impacted the way that music is recorded, mixed and integrated in video games. From horizontal resequencing and vertical layering techniques for the interactive implementation of music recordings, to MIDI and generative systems for the manipulation of music data, the structure of game music poses serious challenges both for the composer and for the game audio engineer. This talk will examine the procedures for designing interactive music models and implementing them effectively into video games. The talk will include comparisons between additive and interchange systems in vertical layering, the lessons that can be learned from conventional stem mixing, the use of markers for switching between segments, and how to disassemble a traditionally composed piece of music for use within an interactive system.

About the speaker:

Winifred Phillips is an award-winning game composer with more than 11 years of experience in the game industry. Some of her video game credits include six games in the LittleBigPlanet franchise (including LittleBigPlanet 3), Assassin’s Creed Liberation, The Da Vinci Code, God of War, Speed Racer, Shrek the Third, and Spore Hero, among many others. She has received a Global Music Award, an Interactive Achievement Award / D.I.C.E. Award from the Academy of Interactive Arts and Sciences, three Hollywood Music in Media Awards, five Game Audio Network Guild Awards, an IGN Best Score Award, a GameSpot Best Music Award, a GameZone Score of the Year Award, a GameFocus Award, and three Gracie Awards from the Alliance of Women in Media.

Phillips is the author of the bestselling book, A COMPOSER'S GUIDE TO GAME MUSIC (The MIT Press, 2014), which was described by The Boston Globe as “the first book designed to help experienced musicians brave the transition to the world of game composing," and was hailed by Sound on Sound magazine as "partly educational and partly inspirational… a great introduction to this specialist art." Music Connection Magazine added that "Phillips' hands-on insights and advice make this one a keeper," and Film Score Monthly praised the book as "a touchstone academic achievement."

She has released fifteen albums. Her soundtrack album for the Legend of the Guardians video game was the first video game soundtrack album released by WaterTower Music, the film music record label of Warner Bros. She has been profiled in books such as Keeping Score by Tom Hoover, Cash Tracks by Jeffrey P. Fischer, and in Music Connection Magazine, which called her a “Superstar of video game music.”

Phillips' credits as a composer for television and film include music for "America's Got Talent," "Clarkson Powered Up," "Trek Nation," "Da Vinci: The Lost Treasure," "The Daily Show with Jon Stewart" and "Britain's Got Talent," along with music for a Breaking Bad promotional campaign.

Phillips will give the keynote address at the upcoming North American Conference on Video Game Music, in addition to speaking at this year's Montreal International Game Summit. She has previously spoken at such events as the Society of Composers and Lyricists seminar in New York City, GameSoundCon, the Ludomusicology Conference in Chichester UK, and the Middle Tennessee State University game music lecture moderated by Rick Carnes, President of the Songwriters Guild of America.

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Audio Engineering Society Convention: Winifred Phillips, game music composer

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