The Legend of Zelda: Oracle of Ages - Skull Dungeon (TAS)
Автор: Swordless Link
Загружено: 2008-10-25
Просмотров: 17349
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READ THIS FIRST.
At 5:29, I KNOW I did what looks like an extra switch with the crystal, but it was necessary. Seriously, try it yourself. It's not possible in any less switches than I did due to the length of the switch hook.
In the room starting at 6:17, I KNOW I took longer than you would think it would take. But I had to wait for the turtle at the other end of the room to go up as high as it can, anyway, and to do that, you have to wait for the second platform to be as high as it can. The room is still optimal. I will delete any comments which suggest otherwise.
Yes, I'm still working on this run. :-)
I haven't updated it for so long for a number of reasons. One is a general lack of motivation to work on it (which Tompa's recent ALttP run regenerated), and another is that I've been up to my ass with Majora's Mask, and since a run of that game is in much higher demand than this... yeah. But I'm a little discouraged with MM at the moment, since I'm having to redo it, so I'm going to be working on OoA for the next little while.
A massive thanks to Tompa, again, for helping me get through this difficult-to-TAS game. Check out his channel for updates on his full-game (non-glitched) ALttP run: http://uk.youtube.com/user/Tomtelala
This is a tool-assisted bla bla bla... you guys know the drill by now.
Check http://tasvideos.org/ for more information of tool-assisted speedruns, and to watch the many already-existing TASes.
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