Mordheim campgain.Chaos dwarf vs black orks game 2
Автор: Hybrid wargaming
Загружено: 2025-12-30
Просмотров: 52
Описание:
The dwarfs hunt for more slaves to stoke the furnaces, the black orc are there for plunder.. what can go wrong
Our homebrew rules we use:
Extra wyrdstone.
4 wyrdstones are always placed at the start of the game in addition to
anything else the mission says will be there.
They are placed 6" away from any board edge and 6" away from eachother
Treasures:
Before deployment, alternate in placing 6 treasure tokens on the
battlefield. They must be 6" from each other and the table edge.
Each token is activated when a model (who can gain experience - no zombies, wolves,
daemons or dogs...) moves up to it. The model may not do anything
else that same turn. To activate roll a D6.
On a natural roll of 1 the treasure turns out to be
a trap and all models within 3" takes a S3 hit.
On the natural roll of 6 (no Mark of the Old Ones for example...)
the model finds a treasure and may roll on the chart
2D6 Treasure
2 1 x Wyrdstone
3 1 x Crimson Shade
4 1 x Rabbits foot
5 1 x Light armour
6 2 x Helmet
7 2D6 x Gold
8 2 x Swords
9 1 x Hunting Arrows
10 1 x Blunderbuss
11 1 x Lucky Charm
12 1 x Wyrdstone
Hitting on 7+
You can hit on 7 plus by rolling a 6, followied by a 4-6 depending on what you hit on
Dwarfs can always run.
Campgain point earning.
Win-3 pts
model kill -1 each
wyrdstone- 1 each
If you like what you see and want to help us get better and get more toys to put on the table,
consider joining us at patreon where you can also get videos early, more content, bonus material like lore and music that goes with
our old world battlereports and future benefits once we get going!
/ u51300006
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: