Kid Icarus NES – The Underworld Doesn’t Forgive 😤🏹
Автор: MaxRetroZone
Загружено: 2025-05-14
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Welcome to MaxRetroZone, where pain is entertainment and nostalgia hits harder than a Reaper’s siren scream. In this brutal no-commentary #short, we take you to the beginning of the madness—Stage 1 of the Underworld in Kid Icarus for the Nintendo Entertainment System (NES). This is where it all begins. And for most players back in 1986… this is also where it ended.
Kid Icarus was released by Nintendo in 1986 in Japan and in 1987 in North America. It was one of the earliest Nintendo games to combine vertical platforming, RPG mechanics, Greek mythology themes, and soul-crushing difficulty. You play as Pit, a wingless angel imprisoned in the lowest levels of Angel Land, and this opening stage in the Underworld is your first test. It’s not just a stage—it’s a declaration of war.
The Underworld Stage 1 is a towering vertical gauntlet where the screen scrolls only upward. Miss a jump and fall off the screen? That’s it. You're dead. No second chances, no mercy. What makes this level iconic is how unforgiving it is right from the start. Platforms are small. Enemies like Monoeyes and Shemun swarm you immediately. One wrong step and you start back at square one.
And that’s not even counting the infamous Reaper, whose piercing scream summons a chaotic mob of Reapettes that divebomb Pit mid-jump, almost guaranteeing your fall. The tension in this stage is unmatched. You have no room for error. Every jump is a calculated risk. Every enemy encounter feels like it could be your last. And you’re only one level into the game.
This stage set the tone for what made Kid Icarus a cult classic. It didn’t care about easing players in. It didn’t offer tutorials or practice runs. It said, “You want to be a hero? Prove it.” That intensity built a loyal fanbase of players who wore their failure as a badge of honor—and those few who actually reached the Sky Palace? Legends.
With light RPG mechanics, a currency system based on enemy heart drops, and secret rooms with mysterious items, Kid Icarus was way ahead of its time. But Stage 1 of the Underworld wasn’t about shopping or upgrades. It was about survival. Pure, brutal, vertical survival.
And let’s not forget the vibes. The dark brick walls. The eerie 8-bit soundtrack. The constant paranoia of an off-screen Reaper. This wasn’t just a level—it was an experience. A proving ground. A gate that separated casuals from the truly unhinged.
Kid Icarus might not have the fame of Mario or Zelda, but it carved its own mythos into gaming history. Pit eventually returned in Super Smash Bros. and Kid Icarus: Uprising on the 3DS, but every journey starts somewhere—and that “somewhere” is right here, at the bottom of this merciless pit.
If you grew up with this stage and still have nightmares, you’re not alone. And if you’ve never played it? Watch this clip and understand why Kid Icarus made children cry in 1987.
For more raw retro gameplay with no commentary, hit subscribe to MaxRetroZone. We’re resurrecting the rage, the reflexes, and the ridiculousness—one short at a time.
#KidIcarus #NES #RetroGaming #Shorts #classicnintendo
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