Insurgency Sandstorm (PC) - Gameplay #2 I [EN]
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Insurgency: Sandstorm is a multiplayer tactical first-person shooter video game developed by New World Interactive and published by Focus Home Interactive. The game is a sequel to the 2014 video game Insurgency. Set in an unnamed fictional Middle Eastern region, the game depicts a conflict between two factions: Security and Insurgents.[2]
Insurgency: Sandstorm was officially announced in February 2016 for Microsoft Windows. It was released on December 12, 2018, for Windows; the previously announced Linux and macOS versions of the game were cancelled.[3] The PlayStation 4 and Xbox One versions went through numerous delays[4][5] and were released on September 29, 2021, followed by PlayStation 5 and Xbox Series X/S versions on January 30, 2024.
Insurgency: Sandstorm received generally favorable reviews from critics, who praised its realistic gameplay, level design, sound design, atmosphere, graphics, and fluid animations, but criticized its technical issues and optimization, with some lamenting the cancellation of the planned story campaign.
Similar to Insurgency and Day of Infamy, Insurgency: Sandstorm features a minimal HUD, lacking a health bar, ammunition count, or minimap. The Insurgency series has tactical, realistic gameplay, with moments of intensity.[6] Weapons are accurate and can kill in very few shots, placing emphasis on using teamwork and cooperation to survive.[7] Like its predecessors, most game modes in Sandstorm do not feature instant respawns; instead, dead players must spectate and wait for their team to complete an objective in order to respawn. Improvements from Insurgency include updated visuals, character customization, cosmetics, weapon skins, a player progression system, larger maps, and drivable technicals.
Players are divided into two opposing teams: Security and Insurgents. Security primarily uses newer weaponry predominantly originating from NATO and Western countries (e.g. M4A1, L85A2, MP7, M110 SASS, M45A1), while Insurgents use a diverse mixture of weaponry ranging from Russian and Chinese weapons (e.g. AK-74, QBZ-03, TOZ-194, PKM, Makarov) to outdated and unique Western weapons (e.g. M16A2, P90, M1 Garand, Welrod). Each faction is designed to be asymmetric, and while most weapons have a loose "equivalent", they typically do not perform similarly; for example, though Security's MR 73 is intended to be their "high-powered sidearm" equivalent to the Insurgents' Desert Eagle, both weapons are different types of handguns (a double-action/single-action revolver and a semi-automatic pistol, respectively) and are notably different in gameplay style, situational effectiveness, and attachments.
Players can choose from eight classes with varying armaments: Rifleman, Breacher, Advisor, Demolitions, Marksman, Gunner, Observer, and Commander. Players have limited "supply points" (SP) to spend on weapons, attachments, and equipment, but must also manage their weight, which increases with the amount or type of weapons and equipment currently equipped; higher weight reduces the player's stamina and movement speed. Players can use SP to modify their weapons with a variety of attachments, such as weapon sights, laser sights, foregrips, bipods, muzzle attachments, and suppressors, with additional attachments available for specific weapons and classes, such as underbarrel explosive grenade launchers for Demolitions. Gas masks, night-vision goggles, plastic explosives, rocket launchers, and various types of grenades are available as equipment. Players may also change their body armor and carrier ("light", "heavy", or none), which affect their survivability and carried munitions respectively.
Returning from Day of Infamy is the fire support system, using which fire support may be requested by a Commander if a friendly Observer is within 10 meters of them. Security can call for close air support, such as an A-10 strafe,[8] or for an AH-64 Apache or UH-60 Black Hawk to loiter and attack visible enemies, though these helicopters can be shot down by enemy rocket launchers or anti-materiel rifles.[9] Insurgents can call for an improvised drone strike, rocket artillery, an IED suicide drone, or a chemical gas strike that kills anyone in its radius without a gas mask on. Both teams have access to explosive and smoke artillery (mortars for Insurgents); Security fires few rounds with greater precision, while Insurgents fire more rounds with less precision.
Source : Wikipedia
#gameplay #gaming #pcgaming #noncommentary #pve #insurgencysandstorm
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