Zero to Hero #29 | Procedural PBR Masterclass (Metal, Wood, Glass & More) | Blender 4.4 Beginner
Автор: Alan Aronica-Knightley
Загружено: 2025-06-17
Просмотров: 553
Описание:
This masterclass lecture on Procedural and Texture-Based PBR Material Design delves deep into the fundamental concepts needed to create any material known to man. Whether for realistic purposes like scientific simulations or fictional applications in animation and video game assets and environments, this lesson has you covered. This masterclass can be viewed as a standalone lecture for ambitious learners seeking to become top-level professionals. However, I highly recommend watching, or reviewing, Lecture #16 beforehand to build a strong foundational scientific understanding of this topic that will empower you to fully grasp and maximize the insights from this major lesson in the Zero to Hero Series.
📌 Never miss a lecture — Subscribe and watch the Zero to Hero series in order here: • Zero to Hero Series – Blender 4.4 Beginner...
🔗 Download the FREE project files to follow along with this series here: https://www.artstation.com/marketplac...
This isn't just a "how-to" channel; it's a "why-to" channel that builds careers*—your direct *roadmap from beginner to sought-after professional. In this professional development track*, you'll gain the *strategic insights and professional-grade mastery essential to becoming a valuable asset in 3D art, animation, VFX, game development, and any related creative industry.
If you find this content valuable, please consider liking the video and subscribing to the channel to stay always up-to-date as more lectures are released on a regular basis.
⏱️ Chapters:
00:00:00 — Intro: The Ultimate PBR Masterclass
00:00:43 — Pro Tip: Enable Node Wrangler & Master Shortcuts
00:02:34 — PBR Explained: Procedural vs. Texture-Based Materials
00:04:03 — Blender Pro Tip: How to Pack External Data & Textures
00:05:39 — Principled BSDF & Metallic BSDF Explained
00:10:06 — Physically Accurate Metals: Copper, Chrome & Aluminum
00:20:57 — Anisotropy Explained: Creating Brushed Metal
00:22:54 — Mastering Anisotropy: Procedural Brushed Metal Shader
00:27:49 — The Secret to All Materials: Everything is Noise
00:39:24 — Advanced PBR: Procedural Eroded & Oxidized Copper Verdigris
00:54:44 — Recycling Nodes: From Rusted Iron to Molten Lava
01:03:55 — Advanced PBR: Procedural Damascus Steel Material
01:11:30 — Advanced PBR: Procedural Wood Grain Material
01:17:51 — Advanced PBR: Glass, Dispersion & Chromatic Aberration
01:30:01 — Advanced PBR: Animating Water with Drivers
01:35:58 — Subsurface Scattering (SSS): Procedural Jade
01:43:37 — Texture-Based PBR: Creating Realistic Skin
02:02:18 — Pro Tip: How to Create Missing Texture Maps (Roughness, Normal, etc.)
02:05:39 — The PBR Mindset: Final Words & The Power of Proceduralism
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: