[RAW][OLD] Sonic Heroes E3 Beta, Test Level, Fully Restored* Object Layout + Unused Enemies
Автор: Sewer56
Загружено: 2017-03-06
Просмотров: 16871
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Recorded this in a rush on the day of upload since some people are starting to get interested in Heroes. Time to get some of the old stuff I can remember out for the public eye. Marking this as old as this is something I've done/found 7 months ago, this upload is very, very rushed.
So hmm... you dig one proto, and another, and another, and another and another and you see that one proto has an object layout for the Test Level... and guess what... it's a 'base' layout for nothing other than Bingo Highway instead, hope lost and one day...
I stumbled across something called the Sonic Heroes XBOX Review Copy, is it interesting? Not really, not much new in there but... I found... an object layout for the Test Level in that copy - what an unexpected pleasant surprise!
Here's some info:
*The one ring that is present in the level was actually NOT part of the object layout, there was another object in its place which DOESN'T EXIST even in the E3 prototype (or this is from what I remember of finding this 7 months ago).
About these enemies in the middle of the level, these are the enemies I found, unused in this prototype and resurrected them 7 months ago into the game, I added them into the level manually and they are not part of the object layout.
Our big hammer guy also known as 'THE WALL' (literally en_wall) is quite literally invincible and can flash if jumped on, he has some basic AI although for some reason it didn't appear to work in this recording - what it basically does is that he hits super fast, and spins and hits and spins and doesn't topple or even do that animation and hits, and spins and has no time between his animation switches making them unsmooth, you get the idea etc.
Ah and I didn't tornado jump on the pole :P, I forgot to, it works normally.
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