F-ZERO 99 - Meteor Spark Event (Mirror Ace League)
Автор: Master A1
Загружено: 2026-02-22
Просмотров: 214
Описание:
First Public Meteor Event GP
Timestamps:
0:00 Start
1:06 Mirror Mute City 4 (Ghost Meteor)
4:02 Mirror Sand Storm 1 (Dash Meteor)
6:47 Mirror Big Blue 2
9:39 Mirror Sand Storm 2 (Ghost Meteor)
12:33 Mirror Silence 2
The Meteor Event affects 99/Pro/Team/Mini-Prix and GP races and features 6 Meteor Effects that appear throughout Lap 1 to Lap 4.
The 7 Meteor Effects are: Power, Ghost, Mine, Jump, Skyway, and Dash.
Power refills energy and increases your Energy Meter, which also carries over to the next race in a Prix, just like KOs.
Ghost lets you phaze through players, Bumpers, and any hazard on the track, including mines, magnets (they won't pull you anymore), lava, wind, rails and more. It allows you to drive through gravel without losing Speed. You can still hit smoking Grey Bumpers and Golden Bumpers by spinning into them, but only if you spin.
Mine will spawn little spiky balls that will chip away your energy. The Energy Meter will shrink and carry over to the next Prix races. In that regard, they are the opposite of the Power Sparks. Mine balls will also temporarily paralyze you for a fraction of a second and slow you down a bit. Very dangerous in tight turns and chicanes
Jump casts little Jump-Pads on the track that will let you make lower jumps than with regular Jump-Pads. This allows for many new Shortcuts.
Skyway fills up your Super Spark Meter and adds many little Dash-Plates to the Skyway. The more pink Sparks you collect, the more Dash-Plates will appear. This is also indicated on the Super Spark Meter with a pink colour. Even when your Skyway is ready, you can keep collecting pink Sparks and replace the yellow colour with pink colour. Keep in mind that the little Dash-Plates replace the regular ones for as the duration of the pink section of the Skyway, and the little Dash-Plates won't speed you up to 999 km/h, but a mix between small Dash-Plates and regular 999 km/h Dash-Plates appears to hold new strategy possibilities for Skyways, especially when they usually don't have many Dash-Plates on them.
A pink Meteor drops 5 pink Sparks, the same amount a player leaves behind when exiting a Skyway.
Dash will spawn little Dash-Plates all over the track.
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