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Want an easy way to get mocap onto your MetaHuman character and into Unreal? CHECK THIS OUT!

Автор: Zero Conditional

Загружено: 2021-08-05

Просмотров: 18155

Описание: In this video I will show you have to retarget your mocap data onto the Unreal MetaHuman skeleton using Autodesk Maya and the HumanIK system. I will also be demonstrating how to export the mocap to Unreal and put it onto your character without having to use the retargeting system inside Unreal itself.

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CHAPTERS

00:00​ Introduction
00:34 Getting the character from Quixel to Maya; looking at the rig
01:34​ How to find the original Quixel Maya rig file
02:27 Loading and preparing the Quixel Maya rig file
04:03 Character Definition with Maya HumanIK
07:13 Setting the HumanIK T-Pose
09:57 Retargeting Mocap data with HumanIK
12:04 Adjusting the retargeting
15:30 Baking and exporting data from Autodesk Maya
16:39 Investigating the MetaHuman character rig in Unreal
19:15 Importing the mocap data into Unreal
20:21 Add imported animation to MetaHuman in the Sequencer
21:36 Summary


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🚨AUTODESK RESOURCES🚨

Official Maya 2022 documentation -
https://help.autodesk.com/view/MAYAUL...

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Want an easy way to get mocap onto your MetaHuman character and into Unreal? CHECK THIS OUT!

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