High Frontier 3rd Edition Basic Game Tutorial
Автор: Kyt
Загружено: 2017-04-08
Просмотров: 13037
Описание:
First try at a High Frontier basic game tutorial. Feedback is very welcome. I know it's a bit scatter brained towards the end, but I believe I cover all of the rules with examples.
Annotations/Clarifications:
8:15 - You may not place cards up for auction if you have more than 3 non-starting cards in your hand (Your Crew does not count). This means you may auction if you have 3, but not if you have 4
17:56 - ESA PowerSAT adds 1 to the thrust of any push thruster. A push factory on Mercury, Venus, or Io adds 2.
38:12 - When I perform the dry mass adjustment, I should follow the red line that doesn't follow the arrows (staying on 1/2 the whole time) when I move my rocket to the left. (Thanks to ebigunso for finding)
50:12 - When ET producing something, you can, in the basic game automatically create a freighter. The freighter is represented by the large cube on the board, and has a thrust of 1. This is not useful on the moon because of the lander burns. This prevents a factory assisted take-off.
1:04:05 - Raygun prospecting works just fine on atmospheric sites if you land first
1:04:53 - I forgot to talk about Ventures and Glories. They provide the additional victory points printed on the cards for doing what they say and are a free action to claim. If a card requires you land on some kind of site and return, you must use the same crew to do so. Decommissioning the crew and re-boosting them does not count.
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