Unity Graph Toolkit intermediate example Layered noise Map: Runtime Nodes 3/4
Автор: AntHillPlan
Загружено: 2026-02-13
Просмотров: 15
Описание:
Runtime Node code of a Unity GraphToolkit v0.4 intermediate Example. A Graph builder that allows the creation of graphs to combine various noise maps and make a mesh for an island. This includes a topological sort algorithm for sorting the nodes into execution order.
0:00 Overview
0:21 LayeredNMIporter class
0:57 LayerNMRuntimeGraph class
1:18 RuntimeVariable class
2:52 OnImportAsset method
3:22 Graph error handling
4:08 Blackboard variables
4:45 Runtime nodes
4:49 Setports method
8:10 SetOptions method
10:32 Out node ids
11:28 Like & Subscribe
12:05 Topological sorting
17:19 Save runtime graph to asset
17:55 Final code
18:24 Outtro
Website: https://www.anthillplan.com/
Unity programming services: https://ryuuguu.com/
GeeksForGeeks topological sort: https://www.geeksforgeeks.org/dsa/top...
Discord: / discord
Layered Noise Map Code: https://github.com/ryuuguu/Layered-No...
#ProceduralGeneration #graph #unity #code #HeightMap #TopologicalSort
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