Unnamed Space Idle. Fleet Galaxy 6: z69. (Part 2) (Heavy Cruiser, B16. FRR 50%)
Автор: Hilmi Fauzan
Загружено: 2026-02-01
Просмотров: 6
Описание:
Nama game: Unnamed Space Idle.
Tentang: UUND-GLX-z69-6, B16, Temporaly Heavy Cruiser, Minimal Deploy.
Okay Part 2 bakal pendek karena cuma membahas sedikit. Tidak ada Fleet Support(FS) yang ingin dibahas dan hanya ada 1 Battle node yang ingin dibahas. Selain itu Video kemarin tidak sempat membahas New Enemy dan Unique Upgraded. Selain itu kita tapat temporarly unit baru.
New our Ship: Heavy Cruiser. (Even though it have Heavy in is name, it is consider medium ship :v... Is there heavy ship type?)
Heavy Cruiser stat: FR Cost 20, Type Medium, Ship 2, Turret 1, Fire Rate 1.2, Range 650, Speed 1.7, Shield dmg 2x.
HC battle stat: Dmg 39.985, Hull 150. (Tital: DPS 95.964, Hull 300.) (Yes, game round nearest ke digit ke-2 desimal, itulah kenapa di game cuma 2 decimal... I mean, how can 39.98 x 2 = 79.97?)
Compared to Cruiser(C Stat): Turret -2(3), Fire Rate x1.2(1.0), Range +50(600), Speed -0.3(2), Armor dmg lost(x2), Shield dmg gain(x1), Dmg x2.4990625(16), DPS x0.999625(96). Rest same.
Performance: Honestly, if compared to cruiser, it is best againt Light type enemy because it can attack a little futher and not get aggro, it a little fast attack also help. But the most value is when againt Shielded enemy, like S Shotgun and S Juggernaut. There also new enemy in future that only be countered by HC with certain Mod.
Okay, itu untuk New unit dari sisi ini. Sekarang sisi Enemy.
Missiles stat: Type Light, Ship 2, Turret 1, Target 8, Fire Rate 0.6, Range 100, Speed 2. (The only enemy with Target stat so far)
M dif stat: Dmg 2.5, Hull 45. (Total: DPS 24, Hull 90)
Performance: It use missile instead of laser, which mean this ship less likely to wasted shot, it huge range also help it to target new ship from futher away, Overall this is sniper 2.0, Play in the back and support by destroying Our Fighter :v. Unfortunately, Heavy countered by Cruiser Armor Tank mod :v.
New discovery(?) about target stat and ship type priority: Jadi sudah pernah dibahas sebelumnya(when talk about Frigate Missile Mod) bahwa target stat itu prioritast different ship. Well, pemilihan dif target masih mengikuti peraturan Targeting dan Priority, jadi selalu same type ship dulu baru the closest, jika masih sisa maka ngulang ke target awal. Dalam kasus ini, Missiles dapat target Medium Type walaupun ada Light Type karena semua Light Type sudah di target :v.
About A/S Juggernaut(J) pre galaxy 6 and post galaxy 5: All A/S J pre galaxy 6 have half dif but 2x dmg, result in all J have same Health (Hull 150, Armor 150, Hull 15 + Shield 135) and same dmg, this also mean A J get countered by Cruiser more that H/S J. Now, they no longer have 2x dmg but normal dif, result in 2x Health for A/S J (Armor 300, Hull 30 + Shield 270). Reason probably because HC existance :v.
Post Galaxy 5 A/S Juggernaut dif Stat: (The different is just lower dmg :v)
A Juggernaut: Dmg 22.5, Armor 300. (Total: DPS 90, Armor 600)
S Juggernaut: Dmg 22.5, Hull 30, Shield 270. (Total: DPS 90, Hull 60, Shield 540)
Sekarang bahas Hazard dari B16: (Node: AS/ES, Reinforcement. Note)
B16(CSC): ES 3, 1 Sniper and 1 Missiles each dif 1.8. Grant reinforcement hazard to 3 node, Reinforcement in this node is fast, so Our ship will have so little time to Attack CSC.
B14: AS 3, 3 S Sniper dif 1.7. Nothing to note in here.
B15: AS 3, 3 Missiles dif 1.7. Nothing to npte in here.
Okay, sekarang tentang reward dan unique artifact upgraded di galxy 6:
BB1: Max Shard Link +1, Plain and Simple. (You know, every time I get +1 Max Shard Link, I immediatly calm because previously I got problem for Missing 1 Link. But after a few minute or second I find other Link that previously need 2 that I don't care to need 1 that I care... I guest it will never end unless I get 10 Shard Link :v)
Artifact Base 6 Renovate: 10x Base 6 Production. Unlock new Base 6 after reach certain amount of Component, The first one is 3e23. Just like base 1-5 :v. (Soo... Will I keep the slot and building lvl?)
Spliced Phenomenologist: Unlock 4th Spliced Crew... But also need total 400 Adaptasion Lvl :v.
Sudah itu aja untuk sekarang. Berikutnya bakal membahas 2 CSC battle, new enemy, dan HC mod. Okay, goodbye.
Fun fact: Enemy in Galaxy 5 Node B33, There are Shielded Enemy Fighter that have half dif but 2x dmg. That is the only node with enemy that have 2x dmg other that A/S Juggernaut pre galaxy 6... Aku pikir Juggernaut yang A/S memiliki 2x dmg karena special, ternyata karena tidak ada counter buat S Juggernaut, yang secara tidak langsung membuat A Juggernaut heavy countered oleh Cruiser :v.
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